sifadil / pcsx2-playground

Automatically exported from code.google.com/p/pcsx2-playground
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Audio can become out of sync if (EE) speed hack X2 And X3 is used rev(approx 604 and up) #128

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
This is a emalator problem rather than a plugin problem.
Problem happen on spughz and zerospu (latest playground version)

Setting no speed hack or hack 1.5 doesnt not seem to make to problem appear.

Its like the sound is always playing at 100% speed. so if we start lossing
speed, we will have desync because the sound is always at 100%.

Original issue reported on code.google.com by Wagnar...@gmail.com on 24 Jan 2009 at 6:31

GoogleCodeExporter commented 8 years ago
Just a note: its not happening on every game. So far It only happen Naruto 
accel2.
And its not happening everywhere.
It always happen at the same spot in naruto and it wasnt doing this before.

Original comment by Wagnar...@gmail.com on 24 Jan 2009 at 7:50

GoogleCodeExporter commented 8 years ago
Setting those line back to original fix the problem initiated from rev 604.
static const int Store = 21;    604 was 31
static const int Load = 11;     604 was 24

Original comment by Wagnar...@gmail.com on 24 Jan 2009 at 8:21

GoogleCodeExporter commented 8 years ago
Rofl, I wont change the cycles back 'cause your speedhacks broke.
Just for your info: The hacks multiply exactly these cycles..

Original comment by ramapcsx2 on 24 Jan 2009 at 11:28

GoogleCodeExporter commented 8 years ago
Humm ya sorry. Reporting something on speedhack is not quite wise. I have first 
tough
it was a bug. 
Sorry for making loose your time on this one.

Original comment by Wagnar...@gmail.com on 25 Jan 2009 at 1:05

GoogleCodeExporter commented 8 years ago
No problem, didn't loose time :p

Original comment by ramapcsx2 on 25 Jan 2009 at 3:51