Open GoogleCodeExporter opened 8 years ago
If space on disk is a concern, users can always turn on NTFS Disk Compression on
their memcard folder. I do this and it cuts my memcard disk use from 8 megs to
about
1 meg. :) It would also be possible for Pcsx2 to do this automatically,
actually. I
don't see anything wrong with it since it not only saves disk space but also
increases disk read and write performance considerably given the favorable
compression ratios. So no drawbacks.
Setting up a system that assigns the memory card based on the CRC of a game is
an
idea worth keeping on the table, I think. Memory card stability is high on our
todo
list, but in the event that we have difficulty improving memcard support (docs
for
memcards are very scarce) it might be a decent fallback option.
Original comment by Jake.Stine
on 1 Dec 2008 at 4:42
Scarce documents on things hasn`t stopped you guys before :)
Original comment by jfre1...@gmail.com
on 1 Dec 2008 at 9:01
Err I think it's important to point out that memcard support is something
completely
different from what has been done in the playground up to now.
There is no documentation, by saqib's own admission it's an almost complete
reverse
engineering.
It may be high on our todo list, but do not expect a solution soon :) And if by
chance instead it happens, be doubly happy XD
Original comment by kraka...@gmail.com
on 3 Dec 2008 at 8:09
Original comment by Jake.Stine
on 2 Jan 2009 at 10:46
Original issue reported on code.google.com by
blackclaw@gmx.de
on 30 Nov 2008 at 8:02