siggame / MegaMinerAI-13

MegaMinerAI-13: Droids
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Make Everything A "Droid" #19

Closed scj7t4 closed 10 years ago

scj7t4 commented 10 years ago

To simplify the game mechanics, I suggest making everything a "droid". It'll be easier to track the turrets and walls because they will appear as regular units, and you won't have to do any funny accounting on the tile. You already make turrets as both a special tile and as a unit.

russleyshaw commented 10 years ago

Codegen has been run (hopefully for the last time).

Everything is now a droid.

A wall is a droid with no movement or attack. A hangar is a droid with no movement or attack. These different types can be defined in the config.

Tiles are now only for the sole purpose of determining where something will drop and when it will drop and what will drop and who is dropping it.

OrbitalDrop function will now spawn everything

russleyshaw commented 10 years ago

No. They can drop anywhere except hangars. On Apr 1, 2014 11:19 PM, "James Trey Nickelsen" notifications@github.com wrote:

But will the same rules apply? Can you only 'drop' droids on hangar tiles?

Reply to this email directly or view it on GitHubhttps://github.com/siggame/MegaMinerAI-13/issues/19#issuecomment-39287540 .