This mechanic favors multiple small attacks over a single large one, and is IMHO too complicated.
I think we should do away with armor and replace it with a maxRepair variable which determines how much a droid can be repaired. And have healthLeft be the only indicator of a droids aliveness.
Currently:
This mechanic favors multiple small attacks over a single large one, and is IMHO too complicated.
I think we should do away with armor and replace it with a maxRepair variable which determines how much a droid can be repaired. And have healthLeft be the only indicator of a droids aliveness.