siggame / MegaMinerAI-13

MegaMinerAI-13: Droids
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Droid Limit #38

Open Tarnasa opened 10 years ago

Tarnasa commented 10 years ago

Currently droid limit is not implemented. If we do decide to implement it then we need to define which units count toward droid limit (walls, turrets, Hangars).

Note that hangars could be used as a boost to the losing player.

Tarnasa commented 10 years ago

Personal opinion, all droids should have a 'bandwidth ' variable. A player cannot exceed a certain 'bandwidth'

KendallHarter commented 10 years ago

Number of Droids isn't in the player object, so if this is decided to be implemented the codegen must be re-run.

Tarnasa commented 10 years ago

But it is possible to count how many droids a player has any way, so a new player variable isn't nescesarily required.

scj7t4 commented 10 years ago

Are players limited by both scrap and a unit cap?

My understanding is that the scrap rubber-bands a losing player and helps keep a match even. “Bandwidth” seems like a duplicate of the scrap.

On Apr 8, 2014, at 1:54 PM, James Trey Nickelsen notifications@github.com wrote:

Personal opinion, all droids should have a 'bandwidth ' variable. A player cannot exceed a certain 'bandwidth'

— Reply to this email directly or view it on GitHub.

Tarnasa commented 10 years ago

Scrap cap is only on the amount of scrap NOT currently invested in units

I was just under the impression that we would eventually decide to include a unit cap for some reason like last semester.