Open Tarnasa opened 10 years ago
Personal opinion, all droids should have a 'bandwidth ' variable. A player cannot exceed a certain 'bandwidth'
Number of Droids isn't in the player object, so if this is decided to be implemented the codegen must be re-run.
But it is possible to count how many droids a player has any way, so a new player variable isn't nescesarily required.
Are players limited by both scrap and a unit cap?
My understanding is that the scrap rubber-bands a losing player and helps keep a match even. “Bandwidth” seems like a duplicate of the scrap.
On Apr 8, 2014, at 1:54 PM, James Trey Nickelsen notifications@github.com wrote:
Personal opinion, all droids should have a 'bandwidth ' variable. A player cannot exceed a certain 'bandwidth'
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Scrap cap is only on the amount of scrap NOT currently invested in units
I was just under the impression that we would eventually decide to include a unit cap for some reason like last semester.
Currently droid limit is not implemented. If we do decide to implement it then we need to define which units count toward droid limit (walls, turrets, Hangars).
Note that hangars could be used as a boost to the losing player.