You are the AI in a Von-Neumann probe, or a self replicating spacecraft. Humanity killed the Earth's ecosystem and it is no longer habitable, so they must move on to other plants. Your home country has sent you out to prepare and investigate potential planets for colonization once the ark ships arrive. But there's one problem, another country's probe arrived in system at around the same time you did. Your home country, which killed the Earth, is stupid and has instructed you to destroy any other probes trying to claim any planets you encounter. Unfortunately they have the same programming and want to destroy you too!
Your goal is to destroy the enemy probe by replicating a functioning combat ship from parts your 3D printers can create. You each only have enough material on board to print 3 ships, so this is the first to win 3 matches (best of 5 rounds).
Gameplay
Simultaneous turn, node based game.
5 rounds, first to 3 round victories wins the game
At the start of each round players start with say 1000 energy
Both players get the same list of potential ShipParts to replicate, each ShipPart costs some energy
Players build their combat ships by replicating a set of ShipParts and linking them together
ShipParts either generate power or use power to do things
Destroy/Incapacitate the enemy player!
Game Objects
ShipParts
These are the "nodes" The have a power draw, which is either negative (draw power) or positive (generate power).
Power can flow through any non destroyed nodes
Have a health, when their health reaches 0 they are "destroyed" and power cannot flow through them, and they can't do their action
Each player starts with 1 "Core" node. It has a ton of health, and if it is destroyed then that ship loses.
Come with a variety of different types:
Weapons: use power, fire missiles, lasers, gauss cannons, etc.
Shields: Generate a protective barrier to all nodes connected to them say 3 tiles away. If any of them are hit the shield loses a charge and must recharge that shield, but the hit is canceled.
Generator: Generates power to all connected nodes
Armor: Nodes that do nothing but have tons of health, thus are hard to kill to stop power from flowing
(Option) Engines: let you move 1 unit away or towards the enemy ship. When you are closer your weapons have less time to travel to the enemy, when you are farther they take more time. If we did this weapons would have a linear range.
(Optional) Drone Bay: fires a single "drone" unit that flies to the enemy and continually does damage over time. They have to shoot it down or just tank the damage.
As you can see there are tons of options for different ship parts to strap to the ships.
Hallway
A connection (edge) between two Ship Parts (nodes).
Has a cost following some equation, say expontential
You want to add edges to many nodes so you can route power around damaged nodes
Cannot be directly attacked. Think of them more as "glue" between two nodes
Projectiles
Weapons that fire things like missiles take some time to travel to their target and hit them, allowing players to try to shoot them down with faster weapons
projectiles travel at different speeds, e.g. lasers are instant, missiles are slow, gauss shots are medium
Maybe some can do AoE damage (if they hit)
Rounds
A round is called when a player's core is destroyed, or if all their weapon parts get destroyed and they have no projectiles in the air (they are incapacitated).
Rounds have 2 stages. The initial stage is the build stage, followed by the combat phase. During combat each turn is simultaneous so you don't know what the enemy does till you both end your turn. Think of each "turn" as 1 sec in real life.
The loser of the round gets to rebuild the next round. However the winner cannot, this helps the losing player as they can build to counter the other known ship.
First to win 3 rounds victories wins.
Pros
Simultaneous turns are new to use
Node based, no movement
Game favors management algorithms rather than pathfinding (our normal roundhouse)
basically it's a lot of new stuff for us
Cons
Balancing ship parts will be difficult
More abstract than other games
Node based games might be harder for freshmen without data structures to understand
This was an older game idea I submitted. It did well (3rd place?) but did not win for MMAI-17. I've re-submitted it for future devs to read if they so wish.
Story
You are the AI in a Von-Neumann probe, or a self replicating spacecraft. Humanity killed the Earth's ecosystem and it is no longer habitable, so they must move on to other plants. Your home country has sent you out to prepare and investigate potential planets for colonization once the ark ships arrive. But there's one problem, another country's probe arrived in system at around the same time you did. Your home country, which killed the Earth, is stupid and has instructed you to destroy any other probes trying to claim any planets you encounter. Unfortunately they have the same programming and want to destroy you too!
Your goal is to destroy the enemy probe by replicating a functioning combat ship from parts your 3D printers can create. You each only have enough material on board to print 3 ships, so this is the first to win 3 matches (best of 5 rounds).
Gameplay
Game Objects
ShipParts
Come with a variety of different types:
As you can see there are tons of options for different ship parts to strap to the ships.
Hallway
Projectiles
Rounds
A round is called when a player's core is destroyed, or if all their weapon parts get destroyed and they have no projectiles in the air (they are incapacitated).
Rounds have 2 stages. The initial stage is the build stage, followed by the combat phase. During combat each turn is simultaneous so you don't know what the enemy does till you both end your turn. Think of each "turn" as 1 sec in real life.
The loser of the round gets to rebuild the next round. However the winner cannot, this helps the losing player as they can build to counter the other known ship.
First to win 3 rounds victories wins.
Pros
Cons