siggame / MegaMinerAI-Game-Ideas

Game Ideas for each semester's MegaMinerAI
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Syndicate Showdown #41

Closed renodubois closed 7 years ago

renodubois commented 7 years ago

Intial note - I spitballed pretty much all of these numbers, and am very welcome to changing any of them to be more balanced. I just needed a baseline to generate a more complete idea!

Story

You command a team of elite Syndicate Corporation operatives that have been tasked with detonating a nuclear warhead aboard a space station in deep space. Unknown to your team until now, your rival company, the Etacidnys Corporation, has also sent a team of their operatives to complete the same task! You'll need to find a nuclear authentication disk, and then deliver that disk to the payload to blow up the station!

Syndicate Showdown

Basic Gameplay

Turn based, space shooter mayhem!

Win Conditions

You win by grabbing the authentication disk, and then deliver it to the nuclear payload to explode the station.

There are 2 disks on the station (one for each team), and only one payload.

Secondary Conditions

If after the turn limit the nuke has not been blown up, the team with the most kills wins. If the number of kills is tied, then we flip a coin.

Units

This would be a small unit cap game (similar to Saloon), probably capping at either 6 or 8 units total. 6 makes more sense with the current unit types, as you can have 2 of each, but that could change if we add some new units in, or balance needs the numbers to be different.

Types of Units

Agent (10hp) - your basic unit. Cheap to spawn, and is mediocre at everything. Attack can go 4 tiles and does 2 damage. Rocket Agent (15hp) - a slow, beefy, hard hitting unit that can has an AoE (area of effect) attack that can do damage to multiple units. Attacks go 6 tiles and have a burst damage effect in a 1 square radius around the intial explosion. Initial damage does 6 damage, and burst does 3. Stealth Agent (5hp) - fast unit that dies easily, and has a medium amount of damage. The only unit that can carry the disk, and detonate the warhead to win the game. Attacks go 3 tiles and do 4 damage. (more units?) Welder (10hp) - unit that can weld airlocks shut, or open welded airlocks back up again. Has a melee attack that does 4/5 damage

Map

My intial thought puts this at a 60x60, or around that. Warhead would be in a central area, with spawn areas off to the sides. The disks would spawn on your side, but a little off from the spawn.

Tiles

Base tile - the base stuff Wall - can't go through those! (maybe have hp?) Airlock - acts as a wall when closed, can be opened, and then stays open for x amount of turns, where it functions as a Base tile (see Actions)

Objects

Authentication disk - 2 of these spawn at the start of the game (one for each team), a unit must carry this to the warhead to win the game. Note that you cannot grab the other team's disk. Nuclear Warhead - one of these are on the map (probably towards the middle), this is the main win condition.

Actions

During a turn, a unit can perform one of the following actions: Move - move one or more squares. Basic Agent gets 2 per action, 1 per action for the Rocket Agent, and 3 per action for the Stealth Agent Shoot - fires whatever gun your unit has, at a certain enemy. See Weapons for more detailed info on the attacks. Open Airlock - opens an airlock, which makes it act as a base tile for 4 turns (that number could be changed for balance) Close Airlock - turns an open airlock tile back into a closed airlock tile, making it similar to a wall again. Pick Up Disk (Stealth Only) - Grabs your team's disk from off the ground, and makes the unit carry it. Detonate Warhead (Stealth Only) - When holding the disk, detonates the warhead and wins you the game. Weld Airlock (Welder Only) - oh no, airlock can't be opened! might be permanent or only for a set amount of turns Unweld Airlock (Welder Only) - airlock can be opened again! woo!

JacobFischer commented 7 years ago
renodubois commented 7 years ago

Welders seem like an awesome unit. I assume they can be the only ones who can weld/unweld doors.

Tertiary win con you proposed also sounds like a really good idea, so I'll go ahead and throw that in there.

Could you clarify on what you mean by a min/max problem for cutting? Just want to make sure I'm understanding how that works exactly.

JacobFischer commented 7 years ago

Correct on welders.

Min-max cuts. Basically if you look at possible paths through the map as flows, or you generate the map as a set of rooms, then the airlocks become places to cut flow. ((MMAI: 9 BotNet was basically min max cut: the game)

renodubois commented 7 years ago

Ahh, I gotcha. I thought you were referencing cutting as unwelding, and got confused.

JeffreyStrahm commented 7 years ago