siggame / MegaMinerAI-Game-Ideas

Game Ideas for each semester's MegaMinerAI
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Control or Destroy #53

Closed quintenstokes closed 5 years ago

quintenstokes commented 6 years ago

The game:

TLDR

Story:

Victory:

The game continues until you destroy the enemy HQ or X turns have passed. If X turns have passed, the player with the most territory wins (buildings count as 3). Otherwise, it is whoever has the HQ with the highest HP. Otherwise, it is whoever has the most value. Otherwise, it is a coin flip.

Map:

A random 40x40 map with various terrains like mountains and swamps that would impede unit speed and building. Raised terrain to possibly give an advantage to ranged units.

Buildings:

Every player starts with an HQ where all units are made. HQ grants 1 gold per 2 turns. possible buildings:

Name HP gold gen Defence cost
Tower 50 5 10 50GP
Bunker 200 10 20 250GP
Berracks 100 20 15 500GP
sandbags 50 0 15 50GP
Residential 100 5 15 N/A

Units:

10 units per tile. (more in buildings?) Units auto attack all enemies in range. They must be ordered to attack and destroy buildings. All units spawn at HQ or barracks Units and buildings gain a range bonus. (bonus gained in tower or residential)

Name HP Damage movement Range cost
Soldier 5 1 3 2 5GP
Commander 10 2 3 3 10GP
Sniper 3 3 2 5 20GP
Artilary 5 5 1 4 25GP
Tank 20 10 2 10 50GP

Combat:

Each unit spreads it's damage out across each tile within range, and any defense is subtracted from it. From there it is spread throughout the units. Players may spend 500 gold every X turns to destroy a building and all units in it.