siggame / MegaMinerAI-Game-Ideas

Game Ideas for each semester's MegaMinerAI
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PowerPlay #65

Open JackTildeD opened 5 years ago

JackTildeD commented 5 years ago

PowerPlay

Build, expand, and battle your opponent!

721766bf4009(Mock-up of what the game could look like)

A base-building, turn-based combat game inspired by the game Moonbase Commander by Humongous Entertainment released in 2002. Can be played with two or more players. Opponents build a network of structures that expand across a map with water, mountains, and fuel deposits. The game is grid-based. Opponents use energy to fire weapons, build structures, and to power shields. They can gain extra energy per turn by placing collectors on fuel deposits. Opponents can build nodes that branch off their starting node, every structure connects back to this node. These nodes can build more nodes, other structures, or launch weapons. There are a number of different weapons, like the plasma torch which is a short range weapon that cuts connections or the EMP that is effective on shields. Shields absorb damage but can be overloaded if they absorbs too much. When a node is destroyed, all nodes and structures branching off that node are destroyed. The goal is to destroy your opponent. If both players remain by the turn limit, the winner is determined by other metric like collected energy or total damage dealt.

56102391-7506fe80-5ef2-11e9-93f9-14085701ed54(Screenshot from Moonbase Commander)

Weapons:

Laser - Cost: Medium - Medium damage, long range. Cluster bomb - Cost: Low - Low damage but wider area of effect. EMP - Cost: Medium - Disables structures and more effective on shields. Plasma Torch - Cost: High - High damage, short range, is the only weapon that can target connections between structures. Et cetera

Structures:

Base - Cost: High - Can launch weapons and build any structure. Shield - Cost: High - Negates any launched enemy weapons or structures. Can be overloaded if it absorbs enough damage. Consumes energy. Collector - Cost: High - Adds additional fuel (energy). Bridge - Cost: Low - Allows structures and connections to go over water. Refinery/processing plant structure? Energy storage?

Map features:

Randomly generated but symmetric about the center line. Water - Structures and connections cannot go on this. Mountains - Structures and connections cannot go on this, blocks most weapons. Deposits - Fuel for collectors, opponents will want to fight over these.

Story

After Mars is terraformed, AIs battle over exotic resources.

Nodes

Nodes can construct structures around it like a shield or another node. The node that you start with is called the root node. Nodes can place collectors on deposits for more energy. When a node is destroyed, all the structures connected from it are destroyed.