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sigtrapgames
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SmartData
A designer-friendly, editor-driven Unity3D framework for connecting data and events.
MIT License
271
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Very Poor Editor Performance
#18
TforTrevor
opened
4 years ago
1
Erroneous inspector serialization of array of Reader/-Writer
#17
Luxulicious
closed
4 years ago
2
SmartRefUnbinder are added to prefabs
#16
saint11
opened
5 years ago
0
SmartRefUnbinder: Fix ownerId field name and duplicate additions to GameObject
#15
kaikuehne
closed
5 years ago
1
SmartRefUnbinder: Exception when connecting UnbindOnDestroy
#14
kaikuehne
closed
5 years ago
1
Multiple instances of SmartRefUnbinder
#13
kaikuehne
closed
5 years ago
1
Listeners not being unbound after scene change
#12
DanielPhk
closed
5 years ago
3
Too much warnings
#11
omid3098
closed
5 years ago
2
Updated from v0.1.0 to the latest in the repo for the latest fixes and have this error in my console
#10
yaustar
closed
5 years ago
1
Events are disabled
#9
yonoslaw
closed
5 years ago
9
SmartGraph overrides Selection.activeObject while open
#8
SixWays
opened
5 years ago
0
Null Reference on SmartGraph -> Find This
#7
TriangularCube
closed
5 years ago
1
Smart Ref Unbinder are not always getting removed
#6
saint11
closed
5 years ago
8
Performance question
#5
omid3098
closed
6 years ago
5
The SmartEvent "dispatch" not working
#4
saeedek
closed
6 years ago
1
[BUG] Dispatch from editor at runtime
#3
Draudastic
closed
6 years ago
2
Serialization
#2
yonoslaw
closed
6 years ago
3
Is this intended be to something of an easy to setup IoC / dependancy injection type framework?
#1
MostHated
closed
6 years ago
1