Closed ROBYER1 closed 4 years ago
To clarify - does this happen with the version from GitHub? I've not tried with the new XR system yet but this sounds like an issue which was fixed on here a little bit ago, and I've not yet updated the store version.
This was fixed by your team at some point on the github version, I forgot to close this!
Currently using the XR Subsystems Management Package with Oculus XR Loader for Unity 2019.3 and 2020, on mobile platforms it works perfectly fine with Multi-View (Single Pass) but on desktop with Single-Pass Instanced (the only option other than Multi Pass), it only renders for the left eye.
I have a reproducible project if need be but the asset store pack basically exhibits the same issue.