sigtrapgames / VrTunnellingPro-Unity

Plug-and-play VR comfort for Unity.
http://www.sigtrapgames.com/vrtp/
MIT License
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Tunnelling.cs acquire other gameobjects #8

Closed a962097364 closed 2 years ago

a962097364 commented 2 years ago

Hello! I want to get a value which is calculated by other scrpits on other gameobjects and use this value to add a new method to calculate fx value in TunnellingBase.cs. I tried to wirte some codes such as " public GameObject XXX" in Tunnelling.cs and TunnellingBase.cs. However there is no any place I can put the gameobject on the Inspector panel. How can I get the gameobject? Thank you.

sigtrapgames commented 2 years ago

I would recommend going the other way - set the force effect modes from another script, rather than modify the tunnelling script itself. VRTP uses entirely custom inspectors so there's no easy way to add a new field to the inspector (and from a software engineering perspective I'd recommend what I said above too, to keep your code modular).

However if that's definitely what you want to do, you'll have to modify VrTunnellingProEditorBase.cs to display your new field.

a962097364 commented 2 years ago

Thanks for your help, I will try it.