Closed silas-hw closed 2 months ago
Added the asset manager to load all currently used asset types, but still need tot add loading of animations (atlas via TexturePacker) and sound files (music/sfx).
The asset manager code had some issues as mentioned in #10
All done. Raw animations are stored externally and then packed into the assets folder at compile time. Everything else is loaded appropriately. All thats left is to write documentation for it.
Get an asset manager in there!
Document what types of asset should be stored where. Thoughts:
raw_animations/
for unpacked animationsanimations/
for animations packed with TexturePackersprites/
for single image spritestilesets/
for .tsx and tileset imagestilemaps/
for .tmxskin/
for scene2d UI skinsmusic\
for musicsfx\
for sound effects