This update introduces lots of quality of life changes like telling the players more on what is happening. Being forced onto the survivor or zombie teams is a lot less janky now.
Also control point maps have had their capture point time increased by 13x for non-ZF maps, which should make the game fairer for the zombie team, at least on cp_dustbowl.
Fixed a lot of jankiness when selecting your team and class, this should feel way smoother now.
Added commands and notifications on how to play in-game.
Fixed spy sapper not being removed.
Fixed engineer dispenser to be disabled (not give health or ammo).
Added feature where non-ZF maps have their capture point time increased by ~13x.
Update payload maps to work, this includes disabling the payload healing the player.
This update introduces lots of quality of life changes like telling the players more on what is happening. Being forced onto the survivor or zombie teams is a lot less janky now.
Also control point maps have had their capture point time increased by 13x for non-ZF maps, which should make the game fairer for the zombie team, at least on cp_dustbowl.