The original mod had crit bonuses by tracking a few variables and hooking the critical hit function in Sourcemod. In VScript we don't have such a hook so reimplementing this feature exactly as it was might be impossible.
If we can do this, it'll be something like adding an attribute to the player that scales critical hit chance or something.
The original mod had crit bonuses by tracking a few variables and hooking the critical hit function in Sourcemod. In VScript we don't have such a hook so reimplementing this feature exactly as it was might be impossible.
If we can do this, it'll be something like adding an attribute to the player that scales critical hit chance or something.