You can now configure your server with a few options by adding a "sw_zombie_fortress/config/config.nut" file. See the "config.example.nut" file.
Game no longer defaults to having Zombie Fortress mode on always by default. If you want it to occur on every map, create a config file.
Game will only be in Zombie Fortress mode by default if the map name starts with "zf", "zf2", "ze" or "zsf".
If zombie player dies without using rage once, tell them to use it.
Zombies using rage now get a 5 second speed boost (like in Zombie Fortress Redux)
Add +2 rocket ammo for a solider when they kill a zombie.
Add +2 pipe ammo for a demoman when they kill a zombie.
Add +2 huntsman ammo / +5 sniper ammo for a sniper when they kill a zombie.
Pyro now only has 100 flamethrower ammo like Zombie Fortress Redux.
Add +15 flamethrower ammo for a pyro when they kill a zombie.
Halve cost of pyro compression blast.
Zombie hording now works like in original mod. Zombies sticking together will get health regen and crit bonuses.
Zombies have resting, hunger and frenzied states like in original mod. Zombies will spawn faster after killing a survivor and will spawn slower after survivors kill half the teams worth of zombies.
Survivors get crit bonuses for each zombie they kill like in original mod.