Open GoogleCodeExporter opened 9 years ago
Just to add more details, here's how my tearDown method looks like:
protected void tearDown() {
solo.assertMemoryNotLow();
solo.getCurrentActivity().finish();
solo.finishOpenedActivities();
solo.finalize();
solo = null;
System.gc();
Runtime.getRuntime().gc();
super.tearDown();
}
Original comment by Paul.Tur...@gmail.com
on 31 Aug 2014 at 6:44
Thanks for reporting this. It will be fixed in the next release.
Original comment by renasr...@gmail.com
on 31 Aug 2014 at 7:27
Hi Renas,
I am running an automation test suite having around 500 test cases with
robotium API 4.3.1. However I am getting out of memory after the execution of
around 140 test cases. This is my tearDown method :
protected void tearDown() {
solo.getCurrentActivity().finish();
solo.finishOpenedActivities();
solo = null;
System.gc();
super.tearDown();
}
I tried with the latest API 5.2.1 as well but still got the OOM. Please let me
know which version I should use.
Original comment by komal.ka...@gmail.com
on 6 Nov 2014 at 6:28
I have a 16g sd still low memory cant even dowload a g
ood game app please help 2085981614
Original comment by pattyboyce77@gmail.com
on 26 Dec 2014 at 8:25
Does anybody have an estimate for when this issue might be fixed? As soon as a
5.2.2 SNAPSHOT is available I would love to give it a try!
Original comment by dan.jar...@gmail.com
on 23 Jan 2015 at 5:26
Dan and others who can help us test the fix, please email us at
support@robotium.com and we'll send you our latest snapshot. Thanks.
Original comment by renasr...@gmail.com
on 27 Jan 2015 at 3:24
To anyone that is experiencing this issue. Please run monkey or a similar
stress test tool to make sure its not the app under test that is leaking
memory. Make sure that monkey traverses all the Activities.
Original comment by renasr...@gmail.com
on 6 Feb 2015 at 2:35
One of the causes for OOM in our project is missing assets matching the
emulator screen density (i.e, only provide xhdpi and mdpi assets but running on
hdpi emulator). Added the right assets made OOM a lot less frequent, but still
did not completely fix it.
Original comment by yen...@cookbrite.com
on 8 Jul 2015 at 6:22
Original issue reported on code.google.com by
Paul.Tur...@gmail.com
on 31 Aug 2014 at 6:39