Closed waneck closed 8 years ago
Hey, so full length (40 min) talk?
Yes, I believe there is content for a full length talk - from getting started to how it works internally, there's a lot to talk about! :)
Be sure to keep some time to amaze our eyes with a breath taking live demo! Can we take last year bio and pic to announce your talk?
Bump @waneck :) We'd really like to announce your talk: can we use last year's bio and picture ?
Hello @waneck !
Could you please fill and / or correct the following infos so we could announce your talk ? The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material. Let me know if you need any more infos. Thanks!
Job title / occupation
Biography
Talk’s title
Talk’s focus & description
Links relevant about you and your talk
Oh sure, I'll do it tonight! I missed @clemos last message, sorry!
Job title Engineer at Proletariat, Inc. Biography Cauê is the main author of the Java and C# targets. He loves working with game and server development, and exploring the possibilities of Haxe while doing so! Talk's title Unreal.hx: Unveiling the power of the Unreal Engine with Haxe Talk's focus & description In this talk, I will present Proletariat's latest library, Unreal.hx, which integrates Haxe into the Unreal Engine in a more feature complete manner than any other language integration, apart from the official C++. I will show how to setup a project, how the project uses macros to achieve this tight integration with the C++ API, and how it uses the cppia VM to leverage faster iteration. I will discuss also how the created Unreal.hx toolchain might be used to integrate other C++ libraries with Haxe out-of-the-box
Thanks, I'll add you to the website.
What picture do you want us to use?
Well, I don't usually take pictures and I suck at using them. So I've asked my girlfriend to choose it and the choice was this one. Let me know if it works
It works ;)
Added to the website.
Hello! Is there a recording of this session?
@jeebus3000 all talks were recorded and will be put online.
Cool! Thanks!
Hey @waneck, couldn't find your presentation online, could you upload it? (or send us a link if I just missed it) Also would it be ok for us to upload it on the wwx website?
Hey! The slides are at https://slides.com/cauewaneck/unreal-hx . I can send you guys an html of this, but I don't think there will be a version that is 100% in the wwx website. Anyway, I'd be of course fine if you can do it.
Thanks, I think it ended up ok http://wwx.silexlabs.org/2016/assets/presentations/caue-waneck/#/ and almost 100% on the wwx repository.
I'd like to have a talk about the project I've been developing with proletariat: https://github.com/proletariatgames/unreal.hx . We've got quite a lot to talk about this - from being able to leverage the full Unreal C++ ecosystem with Haxe using macros and hxcpp, to the use of cppia to make iteration times negligible