silexlabs / wwx2016

Repository for all communication materials and discussions around WWX2016
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Using Haxe with Unity3D and node.js - Infos #30

Closed ibilon closed 8 years ago

ibilon commented 8 years ago

Hi @nadako,

Could you please fill and / or correct the following infos? The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material. Let me know if you need any more infos. Thanks!


Job title / occupation

Biography

Dan has been having fun with programming since he was seven, and is still enjoying it. He’s gone from web development in Python, through Flash/AS3 to game development using C# and Haxe. He seriously fell in love with Haxe and uses it to the max for his everyday work. He actively contributes to open-source tools he’s using, so Haxe became the main target of his open-source work.

Talk’s title

Using Haxe with Unity3D and node.js

Talk’s focus & description

Links relevant about you and your talk

nadako commented 8 years ago

Talk description

This is a talk about one of many Haxe use cases: a language for game logic shared between client and server, both of which are programmed in different languages and environments (Unity/C# and Node.JS). We'll cover how we ended up with Haxe, how it worked out, what issues did we have and how we dealt (or not) with them.

Relevant links

related to me: http://github.com/nadako related to the talk: http://nadako.tumblr.com/post/113390739725/a-success-story-for-haxe


Is that enough? Bio sounds fine.

ibilon commented 8 years ago

Yes, thanks!

ibilon commented 8 years ago

Hey @nadako, would it be ok for us to upload your presentation (https://docs.google.com/presentation/d/1VhrANgtfdEGQew4CRDeEESkA2eGFgGf1EnQCHIS1kUc/edit#slide=id.p) on the wwx website?

nadako commented 8 years ago

Sure!

ibilon commented 8 years ago

Thanks.