OR...we just add texture-support...that way you could just create a big sphere-mesh in blender, and load a equirectangular texture...which has the same endresult (without jumping through world-settings & hoops).
Maybe just simply mapping (unrecognized) blender custom attributes (AFRAME_SRC => "res/env1.jpg" ) as aframe html-attributes (< src="res/env1.jpg") ?
Any idea how to change the environment map?
I tried setting it up:
But it seems its unsupported. AFAIK we can just grab that node's env-filename and generate it:
OR...we just add texture-support...that way you could just create a big sphere-mesh in blender, and load a equirectangular texture...which has the same endresult (without jumping through world-settings & hoops).
Maybe just simply mapping (unrecognized) blender custom attributes (AFRAME_SRC => "res/env1.jpg" ) as aframe html-attributes (< src="res/env1.jpg") ?
WDYT?