silverua / slay-the-spire-map-in-unity

Implementation of the Slay the Spire Map in Unity3d
MIT License
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Question: Scaling UI Map #27

Open charliecooke221 opened 9 months ago

charliecooke221 commented 9 months ago

Hey sorry if im missing something obvious here, but i've had a go at importing the UI map into one of my scenes, but its way too big!

If I adjust the scale or size of the Scroll View Horizontal / Viewport / Content in the editor, it messes up the placement of the nodes and lines:

image

If I do it at runtime after the map has already generated it's fine though.

Is there a recommended way of doing this in the editor or is it not currently supported?

Thanks for making and realeasing this btw!

charliecooke221 commented 9 months ago

Ahh I think it was mostly the Line Setting Offset From Nodes reducing that to 0 it renders correctly