Open jmeyer1980 opened 7 months ago
Hi @jmeyer1980 !
I am not considering this at the moment, but I have seen this resource in the past that did something similar: https://www.reddit.com/r/proceduralgeneration/comments/fbxymb/procedural_map_generation_inspired_by_slay_the/ They have a repo on GitHub, although it's in JS, so not compatible with Unity, but can be used for inspiration at least: https://github.com/yurkth/stsmapgen
Personally, I like the visual element of it looking as a circle, at least initially, but gotta keep in mind that the resulting map in their case does not have the same amount of nodes in each path.
Hmm... I'm one of those guys using Google Gemini to help with coding. I tried to do it myself last night without luck. Thank you for replying so quickly. I wonder if there is a way to warp the map in a circle... maybe iterating through the nodes and rearrange them so it maps out in a circle? IDK. I will try things. I like experimenting.
Would you guys consider adding a round-style map? Imagine something like sectors on a galactic map, solar system, maelstrom, or anything where you would want a round map... like a 2D globe.