Open SCOOTKAPTAIN opened 4 days ago
Hey.
Thanks for expressing your interest in the project.
Cheers!
Thank you replying!
I cant seem to find NewtonJSON anywhere on my package manager so i cant install it and forced to comment every line that related to it, but I want to know if Newton only handles the "savefile" to save when people quit or the "saves its layout and player's position into Player Prefs" is independent from it, because im fine with having no savefile when closing but the layout saving when changing scenes is essential.
As for the moving up and down part, it looks like i can pick any node on the layer instead of the ones adjacent to them as well as being able go back and forth once i pick the other nodes to the previous nodes that they moved from. I want so that when players move up and down a layer, the node that they moved from is counted as "finished" and cant be returned to. If you're busy and unable to make more changes, could you please explain what part of the code that manages this connection, im not programmer but i think i can do some basic changes with a but of elbow grease
Im also a bit confused on the difference between normal sample and the UI version, is there some sort of special compatibility that makes them different?
Hello, I'm a newbie game developer and I've been using your script to create the map on my game and I have few questions if you're still active and do not mind.
How do I Install NewtonJSON, then i imported the files it says that it's missing but the link to the Unity store page leads to a blank page, I know that it's used to save the map layout but if it's unavailable now, I would like to know an alternative way to save the map layout, not for a save file but for when changing scenes because once someone picked a node an encounter will play which makes the game switches scenes and i don't want to lose the current map layout
My game has an unique resource meter that is used as the core mechanic, I want to make it so players can move upwards on downwards on a layer instead of going up a floor by spending said resource as some sort of "detour" mechanic, so I want to ask if there's a way to make the map code allow for such movement by linking nodes on the same layer
With said resources in mind, i want to make the map darker the lower it gets like if its 75%, 3/4 of the map is covered by darkness and if it goes to 0% the map regenerates itself but the player stays in the same layer and player's cant see what node they're going to
If I change some icons in the map, do i need to take account for the DOTween animations kicking in, like the circle animation or do i just replace the sprites normally and it'll not mess up anything.
Those are the current questions I have, thank you for reading.