simb / FlashSocket.IO

Library to help Flash, Flex and ActionScript clients connect to Socket.IO servers.
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Large messages (>40kb) from client to server don't succeed. #16

Open asuth opened 12 years ago

asuth commented 12 years ago

Haven't fully debugged yet, but it seems large messages with long strings being sent from a client to a server do not work. In this case, I'm working with a large serialized json object that I need to pass to a server.

Could it be something along these lines: http://stackoverflow.com/questions/1639312/avoiding-localconnections-40k-size-limit-when-data-object-may-be-larger-than-40

simb commented 12 years ago

If you want to come up with some kind of test case for getting that much data into a message and have it fail, I'd be happy to look into this issue. Just need a reproducible case.

asuth commented 12 years ago

Hey -- thanks. Tried reducing and initial attempts were fine. Must be something a little more complicated. Will try to figure it out soon.

simb commented 12 years ago

K, Let me know. I'd love to include any fixes we can come up with. Just need to know what to fix.