Currently, manual refinement is only possible on the physical entities
It would be good to add a new type of Prism/Polysurface that locally changes the mesh resolution settings, without disturbing the "physical" Prisms/Polysurface
Instanciating the intersection of these "refinement physicals" and the actual geometry (defining new _refined physicals) could be a simple hack to achieve this
Currently, manual refinement is only possible on the physical entities
It would be good to add a new type of Prism/Polysurface that locally changes the mesh resolution settings, without disturbing the "physical" Prisms/Polysurface
Instanciating the intersection of these "refinement physicals" and the actual geometry (defining new
_refined
physicals) could be a simple hack to achieve this