simeonradivoev / MatterOverdrive

A Replication mod, for Minecraft
GNU General Public License v3.0
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Feature Suggestion: Warp Core #275

Closed K4N0 closed 8 years ago

K4N0 commented 9 years ago

Maybe we can Capture a Anomaly and turn it into a Warp Core. The warp core can be used to power your base but requires a constant supply of coolant and matter. Coolant can be made from ice, snow or water and the coolant type would determine how hot the core can get before it explodes, thus making it exciting to gain maximum RF output without making it blow. It would have a temperature bar and a coolant tank to keep full. Higher temperature = more coolant used or better quality coolant.

Capturing an anomaly would be like ghostbusters capturing a ghost. Stabilize the anomaly with 5 stabilizers and under the anomaly place a containment device.

The containment device with the captured anomaly would produce a Contained anomaly.

Contained anomaly would be used to spark the plasma in your warp core to jump start it.

Warp core needs to have a force field around it or it will damage players. wither maybe, Force field takes X amount of energy to keep active. Once the core temp is high enough it would produce excess RF to devices or Energy cells.

That's all i got, just spitting ideas, no worries if you don't like em. seems to kinda fit in with the mod. warpcore pic

K4N0 commented 9 years ago

A force field seems to fit in too. something to protect your starship. players can create a starship base in the sky and protect it with a force field. enterprise-a-5000_4579823

shadowfacts commented 9 years ago

Warp Cores do not have anything to do with black holes/gravitational anomalies, however I could see matter/antimatter reactor being a method of energy generation.

Harkole commented 9 years ago

I believe the Romulan Starships use a singularity drive instead of a warp core, although if the lore exists about how it works I'm not sure [turns out this is mentioned in issue #269 ].

A multi-block core for holding plasma (technically a warp core) that can be fed to the replicators and/or reactor control rather than having the decomposers as part of the structure would be good. My problems with the Reactor is that I over-feed the singularity and then struggle to pipe items in/energy out even with 6 stabilisers.

Even my small reactor has a gravity pull of over 22 which makes it painful anytime I go near that area. I tend to rely on some form of Tesseract to allow me to send/receive.

K4N0 commented 9 years ago

the player android has an ability to remove the anomaly pull. i haven't tested it yet, but i think it removes it completely. i aggree the pull extends quite far.

Harkole commented 9 years ago

The Singularity Chest piece (and the separate Android upgrade) both negate the effect for the player totally. It doesn't stop the actual affect on items (both blocks and entities) and can and usually will break cables long before it becomes an issue for the reactor blocks this prevents over powered reactors I guess but then people would just build Big Reactors or equivalent "something".

K4N0 commented 9 years ago

There is a config to remove the pulling of entities and destroying of blocks. Just turn those off and make it as big as you want. I don't know why you would want to, but that's up to you. Do you have a dual fusion reactor on that 1 singularity?

Harkole commented 9 years ago

I didn't know you could have more than one Reactor, but my Singularity is actually only 0.54 in size so I'm guessing I couldn't put a second on yet any way.

I don't want to turn off the pull as otherwise it's almost free energy with no downside. I wonder if it would be possible to implement a gradually increasing pull and break strength rather than linear?

Or a multi-block containment structure that requires X amount power to contain Y amount gravity pull - this would place it almost back in to the Warp Core request you originally posted

simeonradivoev commented 9 years ago

You can but more than one Reactors near the anomaly. As for the pull I don't quite get what you mean by "a gradually increasing pull". Linear increase is a gradual increase. I tried a realistic gravitational pull but it's dependent on the distance squared. That means that the gravitation pull decreases real fast when you get further from the anomaly. I could add a config option to change only the entity pull of the anomaly to realistic.

Harkole commented 9 years ago

That was what I meant, a more realistic gravity pull. Going to do more experimenting with the reactors tonight. The other thing I have noticed that is annoying for me is the stabilisers have to fitted inside the reactor ring again adding to the annoyance of the gravity pull when you want to see how the feeding is going etc On 22 Oct 2015 3:06 p.m., "Simeon Radivoev" notifications@github.com wrote:

You can but more than one Reactors near the anomaly. As for the pull I don't quite get what you mean by "a gradually increasing pull". Linear increase is a gradual increase. I tried a realistic gravitational pull but it's dependent on the distance squared. That means that the gravitation pull decreases real fast when you get further from the anomaly.

— Reply to this email directly or view it on GitHub https://github.com/simeonradivoev/MatterOverdrive/issues/275#issuecomment-150235511 .

simeonradivoev commented 9 years ago

No they don't have to be. The stabilizers have a radius of 64 blocks. The fusion reactor can be placed above and below the anomaly. The center of the anomaly can be left unblocked. The further away you put the fusion reactor the less energy it generates.

Harkole commented 9 years ago

Thank you, I seem to have missed a fair bit of information on the reactor. Will have a play about with it tonight On 22 Oct 2015 4:25 p.m., "Simeon Radivoev" notifications@github.com wrote:

No they don't have to be. The stabilizers have a radius of 64 blocks. The fusion reactor can be placed above and below the anomaly. The center of the anomaly can be left unblocked. The further away you put the fusion reactor the less energy it generates.

— Reply to this email directly or view it on GitHub https://github.com/simeonradivoev/MatterOverdrive/issues/275#issuecomment-150260914 .

K4N0 commented 9 years ago

I thought that you could only place 2 fusion reactors on the anomaly due to the positioning. I'll have to play with it too to see what is possible. Any way to make stabilizers stack? Like if you place one in front of the other they put out twice the power to contain the anomaly? I'm still looking for something to use all this power on. I have setup the fusion reactor to hold 100mil RF and like 25k matter. I have just been pumping in cobble.. Maybe the stabilizers should use X amount of power and coolant?

simeonradivoev commented 9 years ago

You can build Fusion reactors as far as 3 block up and 3 blocks down. The only condition is that the gravitational anomaly must be in the center. The Fusion reactor can also be placed vertically, that means you can create a ball of reactors. As for the stabilizers. You can't stack them, they are blocked by anything solid placed in front of them. You can place only glass in front of them. In the beginning stabilisers were planned to have power (you can even see now that they have an energy storage), but that would make the anomaly even more scary and hard to deal with.

K4N0 commented 9 years ago

I'm duping ores right now with the replicator. I really like it. so can i dupe anything that has a matter value? how does it know how many it needs to analyze before it gets the pattern?

K4N0 commented 9 years ago

That is so nice!

simeonradivoev commented 8 years ago

The matter analyzer analyses items by 20%.

Harkole commented 8 years ago

Placing a reactor Vertically is that done by rotating the machine block or just by building it that way and ignoring the white blocks? I presume this means that a single block can be shared by more than one multi-block structure or am I missing something?

Would it be possible to get some of this information in to the Wiki?

simeonradivoev commented 8 years ago

The reactor has to be rotated. The guide blocks will be rotated as well. The reactor can share more than one multi block structure.

simeonradivoev commented 8 years ago

I made the gravitational pull more realistic. It seems it didn't have that big of a difference. c804dd3419e42f5d943f9eae634cbee26e8f306d

Harkole commented 8 years ago

Happy to test the new build if you like? On 23 Oct 2015 12:44 p.m., "Simeon Radivoev" notifications@github.com wrote:

I made the gravitational pull more realistic. It seems it didn't have that big of a difference. c804dd3 https://github.com/simeonradivoev/MatterOverdrive/commit/c804dd3419e42f5d943f9eae634cbee26e8f306d

— Reply to this email directly or view it on GitHub https://github.com/simeonradivoev/MatterOverdrive/issues/275#issuecomment-150550755 .

simeonradivoev commented 8 years ago

go right ahead, do a backup tho

Harkole commented 8 years ago

At work currently should be home and have the new update installed in the next 6 hours, will report back then :) On 23 Oct 2015 1:43 p.m., "Simeon Radivoev" notifications@github.com wrote:

go right ahead

— Reply to this email directly or view it on GitHub https://github.com/simeonradivoev/MatterOverdrive/issues/275#issuecomment-150560944 .

Harkole commented 8 years ago

Loving the new gravity pull, much better in my opinion! it's slow and annoying but not in the way at distance but it's extremely dangerous if you miss-handle the singularity.

I was also testing Reactor layouts, had a 3 x 3 ring build around it which was nice. Combined output of the 6 reactors was 26,000 rf/t approximately.

I did notice a bug with the top ring reactor, it was flicking between 4% and 100% internal charge, the other connected Reactor Controllers were working normally slowly charging up, also all linked Matter Decomposers were randomly flicker values too (not in the video - although the video shows them not working as expected, they surely should of flashed from top right to bottom left based on input as they were when in a line and networked in?).

Removing the Decomposers from the reactor ring and having them side by side and then networking them in to the reactor controller stopped the flickering of matter between theme

This is from dev build 130.

Video of the GUI bugs - https://youtu.be/Sl43WEstaCc [I've just uploaded it but it should have a 720p res eventually.]

Edit 1 - I got the Matter Decomposer doing the same glitch when it was just them attached, it would appear the matter is moving across the network and randomly filling one of the empty reservoirs then being pulled out to the next empty machine

Edit 2 - Nope Edit 1 isn't quite right it something like that but breaking the network between the machines I still had transfer flickering between the two end machines in the line...

image

simeonradivoev commented 8 years ago

The flashing of the Matter Decomposer is totally normal. When they have matter the block icon changes. When they are emptied then they change to the empty block icon. The Gui flashing of the reactors is quite peculiar.

Harkole commented 8 years ago

I should maybe capture the Matter Decomposer on video too, it's transferring 322 matter between those two machine ever second or so, nothing is actually in the machine... hang on (prepare for edit with another link! :) )

https://youtu.be/1yZSv5dec50 - hopefully this helps explain what I'm seeing

simeonradivoev commented 8 years ago

Ah yes I see the problem.

simeonradivoev commented 8 years ago

Fixed in 794687f6a130ad4a552f4005950caf3016f33393

Harkole commented 8 years ago

Thanks @simeonradivoev , will download and drop it in when the site updates it's build list, also is there two new blocks Matter Tube and Tritanium Plate Guided are they useful or just decorative? Or am I just seeing them for the first time...?

Harkole commented 8 years ago

OK so new testing with setting up a new hole, with the new Newton law in use it's impossible to feed the singularity. Is there some kind of ability to just have items in the same block absorbed without doing an actual entity collision test?

Everything I try feed it just gets flung out but 10-20 blocks currently

simeonradivoev commented 8 years ago

I'll look into it.

Harkole commented 8 years ago

thank you, the mod is brilliant I hope I'm not coming across as anything but enthusiastic!

simeonradivoev commented 8 years ago

Ah yes. How interesting. I even forsee a crash. If an item reaches 0 distance, is right in the center, then a devide by 0 occurs just like in real life :laughing: the center of a black hole.

Harkole commented 8 years ago

hmmm, how's this for an enhancement?

Super massive singularity (machine to force it larger or just fed to be large) minimum size would be two blocks that you can then use to teleport items/player to another location (in effect wormhole travel). Problem I see with this is how to generate the end point, should it be stable and what cost in game terms should there be to travel...

simeonradivoev commented 8 years ago

I'm planning on adding antimatter and wormholes. To implement with transporters and interdimensional travel.

Harkole commented 8 years ago

I'm still overly excited to see what you implement with the star map, now you give me this to wait on too. lol :+1:

simeonradivoev commented 8 years ago

Ah yes the starmap is quite the feature to implement.

Harkole commented 8 years ago

Is there a chat channel or something I can join rather than spamming your issue board?

simeonradivoev commented 8 years ago

We have a IRC channel on http://esper.net/ called #matteroverdrive

K4N0 commented 8 years ago

Ima close this issue since it's gotten kinda long.