simias / psx-sdk-rs

Rust SDK targeting the original Playstation
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Native build process #4

Closed netthier closed 2 years ago

netthier commented 2 years ago

Is the build process used for the runtime and main binary portable to a more "rust-native" toolchain, e.g. cargo instead of Makefiles? A lack of post-build scripts does seem like a blocker for automating elf2psexe, but building the other two parts should be possible, I think. If not, what are the blockers?

netthier commented 2 years ago

The fork at https://github.com/ayrtonm/psx-sdk-rs seems to achieve this through a cargo subcommand already, nevermind.