simias / rustation

Playstation emulator in the Rust programing language
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FIX: set Core OpenGL profile for OS X compat #3

Closed ezpuzz closed 8 years ago

ezpuzz commented 9 years ago

this gets me a little closer to running on Yosemite, encountering another panic after this though.

i'm not sure at this point if it is due to using the core profile or what really.

I will post a backtrace in an issue and see if you can help me out.

simias commented 9 years ago

Thank you!

I've tried your patch and it doesn't seem to cause any regression on my computer, that being said I'd rather wait for the code to work completely on your computer before I merge those modifications.

Also the values for the GLContextProfileMask should be an enum instead of some magic value, if rust-sdl2 doesn't have it you should consider submitting a pull request there (I already did it for sdl2::video::GL_CONTEXT_DEBUG). After a quick look at the rust-sdl2 source code I found this enum which might be what you want: https://github.com/AngryLawyer/rust-sdl2/blob/master/src/sdl2/video.rs#L22-L30 (and its to_gl_value method).

Finally, and less importantly, I try to stick to 80 columns as much as possible in my code (I like splitting my editors in many vertical windows) so I'd prefer for the comment to be put above instead of at the end of the line (I find it more readable too).

simias commented 8 years ago

Is this modification still needed now that #4 is fixed?

tikhomirov commented 8 years ago

@simias I believe that #4 and #3 are different problems. But in #8 I added line which sets current OpenGL profile to Core.

simias commented 8 years ago

Okay, brilliant.