Closed stonko1994 closed 2 years ago
Thanks for the PR. I believe that such logic should be resolved outside of the package as this is very specific to your usecase. IMO the score for a player should be maintained as a separate variable in your application. Your app should decide whether it wants to trigger the animation or not. Imagine some other app might want to trigger the animation only on odd counters etc. Such specific logic is difficult to abstract and thus, should be handled outside of a package.
Let me know if you disagree or if I understood the usecase wrong :)
That's a good point 🤔 If you start adding such convenience configurations to the package there might be a lot of other coming as well 😅
Totally agree that this should be resolved outside 🙂
Description
This PR adds the possibility to skip the confetti animation when the
$counter
value decreases compared to the previous value.Imagine one has bound the
$counter
to the current score of a 'player' in any game where the score can in- and decrease. However, the animation should only be shown when the score increases. Having such a convenient configuration option to skip the animation might be helpful.I created the PR against
master
as thedevelop
branch is behind themaster
branch.Related Issues
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