The issue is as presented in the title. Steps to replicate: Go and generate a new chunk, then, place a powered belt right up against the chunk border, then drop a few blue slimy ferns on the belt, and save and quit. Upon re-entering the world, the file can no longer correctly load, and results in the user being stuck in a entirely unloaded world. The process seems entirely broken, as trying to exit the world results in the process getting stuck, and needing to be terminated via task manager.
I have tested multiple variations of this, and it seems to be necessary for it to be blue slimy ferns for some reason. additionally, it might be that instead of non-spawn chunks it requires a certain side of the chunk border, but I have not tested.
This is a screenshot taken right before saving and exiting the world. Upon reload the world was no longer viable.
The same setup, in a spawn chunk, and maybe on the wrong side of the chunk did not result in a corruption. Note, I also tested this with slimy fern, and that likewise did not work. Its not shown here, but upon moving to a non-spawn chunk, and onto a different face, I tested with both cobble and slimy fern, and only the fern resulted in corruption.
I have lightly modified the modpack, adding CobbleForDays, and a single recipe to kubejs to allow the smelting of gravel into andesite.
Log file for that last corruption, upon loading, and quiting, listed here.
latest.log
The issue is as presented in the title. Steps to replicate: Go and generate a new chunk, then, place a powered belt right up against the chunk border, then drop a few blue slimy ferns on the belt, and save and quit. Upon re-entering the world, the file can no longer correctly load, and results in the user being stuck in a entirely unloaded world. The process seems entirely broken, as trying to exit the world results in the process getting stuck, and needing to be terminated via task manager.
I have tested multiple variations of this, and it seems to be necessary for it to be blue slimy ferns for some reason. additionally, it might be that instead of non-spawn chunks it requires a certain side of the chunk border, but I have not tested.
This is a screenshot taken right before saving and exiting the world. Upon reload the world was no longer viable.
The same setup, in a spawn chunk, and maybe on the wrong side of the chunk did not result in a corruption. Note, I also tested this with slimy fern, and that likewise did not work. Its not shown here, but upon moving to a non-spawn chunk, and onto a different face, I tested with both cobble and slimy fern, and only the fern resulted in corruption.
I have lightly modified the modpack, adding CobbleForDays, and a single recipe to kubejs to allow the smelting of gravel into andesite.
Log file for that last corruption, upon loading, and quiting, listed here. latest.log