simlu / voxelshop

This is the official repositiory for VoxelShop
https://blackflux.com/node/11
Apache License 2.0
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How fix texture in unity3d #275

Open novichok63 opened 6 years ago

novichok63 commented 6 years ago

Hi, sorry fo my eng. How fix texture after export in unity? 11

22

33

Thank for this best programm :)

simlu commented 6 years ago

@novichok63 Apologies for the late reply.

Did you figure this out? You need to set the texture's filter mode to "Point". Does that work?

simlu commented 6 years ago

Oh, you already did that. Maybe we can get @JohnPablok to comment please?

novichok63 commented 6 years ago

@simlu I think thise problem in size texture. In programm Qubicle i save object with texture size 1024x512 and i can set "Filter Mode" = Bilinear in unity, object looks fine, without thise problem.

simlu commented 6 years ago

@novichok63 You could just upscale the textures. However there is a better solution. I know other people have solved this. Wish I could get @JohnPablok to comment...

adambeltz commented 6 years ago

I don't know why the "non power of 2" is greyed out for you. I always have to change this to "None" instead of "ToNearest". When exporting from VoxelShop I also uncheck Overlapping and Skewed UV's-though I don't know if this could be the cause of your issue. I only uncheck them in case I make extra texture maps for the same model-Metalness, etc.

Edit-I am guessing Unity greyed out "non power of 2" because your texture is power of 2?