Open novichok63 opened 6 years ago
@novichok63 Apologies for the late reply.
Did you figure this out? You need to set the texture's filter mode to "Point". Does that work?
Oh, you already did that. Maybe we can get @JohnPablok to comment please?
@simlu I think thise problem in size texture. In programm Qubicle i save object with texture size 1024x512 and i can set "Filter Mode" = Bilinear in unity, object looks fine, without thise problem.
@novichok63 You could just upscale the textures. However there is a better solution. I know other people have solved this. Wish I could get @JohnPablok to comment...
I don't know why the "non power of 2" is greyed out for you. I always have to change this to "None" instead of "ToNearest". When exporting from VoxelShop I also uncheck Overlapping and Skewed UV's-though I don't know if this could be the cause of your issue. I only uncheck them in case I make extra texture maps for the same model-Metalness, etc.
Edit-I am guessing Unity greyed out "non power of 2" because your texture is power of 2?
Hi, sorry fo my eng. How fix texture after export in unity?
Thank for this best programm :)