Closed Berk-Rider closed 2 months ago
Describe the crash the game crashes at random right after someone finishes joining while I'm already ingame... I suppose it's related to beardlib since it's the only mod being described on the crash log
Crashlog
Application has crashed: access violation ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_error_init payday2_win32_release (???) zip_error_init payday2_win32_release (???) zip_error_init payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlGetAppContainerNamedObjectPath ntdll (???) RtlGetAppContainerNamedObjectPath ------------------------------- Current thread: Main Script stack: NetworkPeerSend() lib/network/base/networkpeer.lua:1101 send() @mods/BeardLib/Hooks/Network/NetworkPeer.lua:109 _flush_queue() lib/network/base/networkpeer.lua:1270 _chk_flush_msg_queues() lib/network/base/networkpeer.lua:1175 set_synched() lib/network/base/networkpeer.lua:996 lib/network/base/hostnetworksession.lua:252 -------------------------------
BeardLib being mentioned in the crashlog isn't enough of a proof it is caused by it. You'll have to debug it (Without beardlib then with)
Describe the crash the game crashes at random right after someone finishes joining while I'm already ingame... I suppose it's related to beardlib since it's the only mod being described on the crash log
Crashlog