simon-wh / PAYDAY-2-BeardLib

PD2 Library for easier script file manipulation and mod creation
http://modworkshop.net
MIT License
86 stars 41 forks source link

Crash after exiting from/finishing a heist #742

Open MisterCopper72 opened 1 month ago

MisterCopper72 commented 1 month ago

Describe the crash Simply put, the game crashes when I exit a heist, either by finishing the heist or leaving from the in-game menu.

To Reproduce Either click "Leave Game" from the menu or finish the heist and get the reward.

Crashlog Application has crashed: C++ exception resource unavailable try again: resource unavailable try again


Callstack:

                  MSVCP140  (???)     std::_Throw_Cpp_error                               
                   WSOCK32  (???)     socket                                              
                   WSOCK32  (???)     socket                                              
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main Script stack: _CheckVersion() @mods/BeardLib/Modules/Utils/ModAssetsModule.lua:143
CheckVersion() @mods/BeardLib/Modules/Utils/ModAssetsModule.lua:121
func() @mods/BeardLib/Modules/Utils/ModAssetsModule.lua:90
Call() @mods/base/req/core/Hooks.lua:85
func() @mods/base/lua/MenuManager.lua:10
open_menu() @mods/base/req/core/Hooks.lua:268
original() lib/states/menumainstate.lua:42
at_enter() @mods/base/req/core/Hooks.lua:260
trans_func() lib/states/gamestate.lua:22
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:982
end_update() lib/setups/menusetup.lua:376
core/lib/setups/coresetup.lua:602


System information: Application version : 1.143.243 CPU : Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 3070 / nvldumd.dll[31.0.15.5186] Language : english Memory : 32686MB 1008KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Headphones (Realtek(R) Audio))