When I finally could import a model into Blender, the console is repeatedly reporting as I move the viewport around (so, every draw of the model) the following block:
Traceback (most recent call last):
File "C:\Users\avenger\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scs_tools\internals\open_gl\core.py", line 460, in draw_custom_3d_elements
bgl.glEnable(bgl.GL_DEPTH_TEST)
TypeError: 'NoneType' object is not callable
Traceback (most recent call last):
File "C:\Users\avenger\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scs_tools\internals\open_gl\core.py", line 485, in draw_custom_2d_elements
_draw_3dview_report(window, area, region)
File "C:\Users\avenger\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scs_tools\internals\open_gl\core.py", line 142, in _draw_3dview_report
bgl.glEnable(bgl.GL_BLEND)
TypeError: 'NoneType' object is not callable
I looked for these files in the repository but it seems there's only a init.py; I'm not very keen in Blender extensions but I assume the actual extension sources are not tracked in this repository, so I couldn't point the respective source files' lines.
When I finally could import a model into Blender, the console is repeatedly reporting as I move the viewport around (so, every draw of the model) the following block:
I looked for these files in the repository but it seems there's only a
init.py
; I'm not very keen in Blender extensions but I assume the actual extension sources are not tracked in this repository, so I couldn't point the respective source files' lines.According to this Blender-exchange answer, a path check should happen in the script logic to avoid these errors (or warnings, not sure it breaks anything at all) : Rendering through a python script and receive an Error: "TypeError: 'NoneType' object is not callable
EDIT: Of course I didn't find the
core.py
file, this issue is related to the SCS Tools not this extension.