Closed fillidiabolli closed 1 month ago
Same,
The tool worked perfeclty since today, can't import any SCS Files. Getting the '' Crashed'' and ''Can't load TOBJ/DDS Files''
Tried reinstalling Blender too but didn't do anything.
Is there any way to fix this issue?
Thanks in advance
Suddenly tools crash from today any solution?
same error on blender 3.2, ets1.49 game files
It says dds is corrupt ,🤢 Can't import any scs files.. crashed
Dear glitc hub please fix this problm. My most important work is stoped for this kind of problm. Please fix it fast
I've been having the same issue for the last couple of days. I think files that use textures from the base game seem to have this issue.
I have a issue that i can´t import the Mercedes Actros 2014, all of another trucks works perfectly, but the mercedes appear this error: "ConverterPIX crashed or encountered error! Standard output returned" ... I tried all possibilities and nothing work. Im playing at 1.50 experimental Beta
anyone have fix file for this problem?
I've been having the same issue since yesterday day.
the same thing happened to me
Mesmo erro de todos aqui!
Hi. I'm experiencing the same issue here. Running ets2 1.49 files. It's was working well all along and suddenly showed up that issue.
This issue is most probably consequence of converter_pix update, I notified the author, so once he resolves it, I will let you all know.
Hi. Please refer to the following link, as it seems that there is an issue with converter pix wrapper at the moment... https://youtu.be/fY4sVKlzPKI?si=jVDjd6QAFUPc2Z16
Hi. Please refer to the following link, as it seems that there is an issue with converter pix wrapper at the moment... https://youtu.be/fY4sVKlzPKI?si=jVDjd6QAFUPc2Z16
No problem with wrapper, that video and forum topic solution are just hotfix for current situation with converter pix (Because wrapper update pix to last version on github and break everything, you can downgrade it manually for 1.49 and lower if you want, or wait until converter update and everything will be fine)
It should be fixed now.
This issue is most probably consequence of converter_pix update, I notified the author, so once he resolves it, I will let you all know.
thanks men .its fix now
The issue should be fixed, if it's not, please reopen this issue.
@fillidiabolli I deleted duplicate thread that you created and reopened this old one, so please report the problem here again with the log attached, thx.
I have fresh installed extension, blender 4.1.0, and I'm not reproducing this issue, at least.
I have fresh installed extension, blender 4.1.0, and I'm not reproducing this issue, at least.
Blender 4.1 not support try 3.0
3.6.11 (LTS) seems to be working better, at least.
2.92 still not working here
Also just tested it on 3.6.11 (LTS) not working there
@Riipperino I think you forgot to specify extra data files.
try adding the game you're trying's base.scs file (ATS or ETS2). You'll see this in the import dialog:
As I just said in previous post, 3.6.11 worked like a charm.
Hi, im using blender 3.6.11 and have the same error, i specified extra files, base.scs and base_vehicle.scs cause i want to modify trucks, but i cant import any truck, all times occur this error, what can i be making wrong?
@felipedorea if you have an error message that doesn't match the one in the beginning of this issue, why don't you create a new one? There must be an error or warning displaying in your logs. Without them it's pretty hard to tell what's wrong.
@Riipperino @felipedorea there are more "base" game archives now than just base.scs. You should add to extra archives: base.scs, base_share.scs, base_vehicle.scs at least. What I do is selecting all archives from game directory and add them as extra archives.
Cheers
@Riipperino @felipedorea there are more "base" game archives now than just base.scs. You should add to extra archives: base.scs, base_share.scs, base_vehicle.scs at least. What I do is selecting all archives from game directory and add them as extra archives.
Cheers
I tried it. Same error!
@felipedorea What model file you are trying to load? Give some reproduction steps.
First i extracted the base.scs, base_vehicle.scs, base_share.scs and def.scs with the scs extractor updated for 1.50 downloaded from scs modding tools website... I´m using blender 3.6.11 and i installed all dependencies, till here normal... But when i try to import any truck have this error... My steps was:
1 - set base.scs, base_vehicle.scs and base_share.scs to extra archives; 2 - click import; 3 - select volvo FH12 2016 - Truck that i want edit
This was my steps, and happen with any trucks, am i doing something wrong?
@felipedorea Do not use scs_extractor in this case at all. Just add base.scs, base_vehicle.scs and base_share.scs and other archives to extra archives:
click "Import SCS...", navigate to /vehicle/truck/volvo_fh16_2012, select truck.pmg, click Ok, here is what you should get:
ETS2 game archives do not contain "FH12 2016 - Truck", do you import some game modification?
Yeah, it´s this FH16 2012, i mistaken the correct name kkk sorry, but it´s exactly this truck! Ty for help, i will try it.
@felipedorea Do not use scs_extractor in this case at all. Just add base.scs, base_vehicle.scs and base_share.scs and other archives to extra archives:
click "Import SCS...", navigate to /vehicle/truck/volvo_fh16_2012, select truck.pmg, click Ok, here is what you should get:
ETS2 game archives do not contain "FH12 2016 - Truck", do you import some game modification?
My feedback: I followed your tips and worked perfectly, ty so much for help. 😀
Hello! It seems like this post have been solved on May, but im still getting this problem even after updating all my scs plugins, tried another version, or even add base.scs, base_vehicle.scs and base_share.scs and other archives to extra archives, but i still keep getting this! (And this was not happening before 1.50, it worked perfectly before the update!)
I updated my plugins again, and i still get the error!
Hello @StodgierMist!
It looks like your output sample is not reflecting the intial issue here. Notice how the other reports' first error line says "file is corrupted" which is not the case in your scenario. I believe you'd better off creating a new issue if you want help.
Your error also points to .tobj files, and says "unable to mstat", it really looks like the problem is coming from another "layer" of the input files and something completely different will need to be done in order to fix the problem (either in your end, or in the tools' end, that's what's left unanswered).
Notice you are required to use tools versions matching the current version of the game (thus base files) you have installed, or you're bound to get a myriad of errors that are simply out of scope to be fixed -- another reason to open a new issue, so your report becomes actually helpful for other people having the same issue.
Hi! Thank you! I didnt notice the fact that in the initial issue says "file is corrupted", but the thing i did match was that this was not happening before 1.50, and now i cant really import mods, i did update my tools, being those the SCS Blender Tools addon, and ConverterPIXWrapper addon. I will create a new issue!
@StodgierMist
First of all, always add base.scs and other archives as base in blender. That way you will avoid issues like "Unable to mstat file".
Secondly, the main issue is this:
these 5 lines of warnings/errors are generated only because
/dmgs/dbmx/irizar/i8/mago/texturas/skins/14m/skin30.dds
cannot be open, because most likely it does not exist.
Check your modification files.
@mwl4
I did add those archives as base in blender, and the skin files should exist because i didnt had any problem before 1.50, or maybe after 1.50 it breaks if the file doesnt exist? Im not sure, as i said before, i could import the file with no problem!
And the texture does exist, because as said before, i could import the model with ease and with no errors, i even have pictures of the model. The reason i want to import again the mod is because i want to re-try another way of filling some holes of parts that im editing to convert it to the Efficient version of it. Here are some ofthe pics of when i imported the model before 1.50
And now, after 1.50, i just cant import it!
Here is a pic using all the base files added
is there a work round for the following error "ConverterPIX crashed or encountered error! Standard output returned" Tried reinstalling blender and get the same error on numerous mods.