Closed michal5575 closed 10 years ago
Hi michal5575 thanks for your interest! This is in early stages of development and there is not yet any documentation but I'll try to simply explain. When the game first launches a mods folder is created in the comcraft directory (where texturepacks are etc). To create a mod, first make a directory in the mods folder, this is where your mod will be contained. Then create a text file called 'ccmod.info' this is the mod descriptor, 3 lines are read: line 1 is the mod name, line 2 is the short description text and line 3 is the path to the mod file in a java style (i.e. dots (.) as directory separators). The mod file is a Compiled Comcraft Mod (.ccm) which is made from tools/ModEditor.jar which is a basic text editor for mod source code (saved as a Comcraft Mod (.cmod)). For more details you can check out this project's source code but more is to be added, including documentation.
But it doesnt generated "mods" file :/
Should do on first run, are you testing on a mobile device or in emulator? If you have access to an IDE (Eclipse prefered) you can run from source code, although build path may need to be changed (I'll write up in documentation)
I tested it on my mobile device and yes I have Eclipse :) . I will make next version of my mod using your modloader, when I will know how to start it :D
Don't wait for me to develop my mod, continue with yours and I'll port it across if I can access your source code, like i did with your current mod.
Ok thx :)
2013/9/25 simon816 notifications@github.com
Don't wait for me to develop my mod, continue with yours and I'll port it across if I can access your source code, like i did with your current mod.
— Reply to this email directly or view it on GitHubhttps://github.com/simon816/ComcraftModLoader/issues/1#issuecomment-25093681 .
Can you compile somethings what I will send u? Because I don't have J2ME emulator installed now because it does not support linux :(
I can do Just googled 'j2me emulator linux' and got this http://www.microemu.org/ have you tried it?
microemu do not have 3d support and it cannot be installed as j2me platfrom in netbeans/eclipse :( . But thx, I will send you some sources when I will need to compile it
Documentation in progress https://github.com/simon816/ComcraftModLoader/wiki
Ok I submmited test version of my mod, is it working?
There are no errrors but animals are very densely populated. This may be the mod loader's error but I don't know [image: Inline images 1]
On 5 October 2013 17:56, michal5575 notifications@github.com wrote:
Ok I submmited test version of my mod, is it working?
— Reply to this email directly or view it on GitHubhttps://github.com/simon816/ComcraftModLoader/issues/1#issuecomment-25752215 .
Can you add something like langue api?
Yes I can. At this very moment I am looking into a zlib library for compressing mods into a single file (do you like that idea?). I Will look into language packs afterwards
It would be very nice :)
Issue Closed
Documentation is available now
Please tell me how to install mods!