Implement obstacle structure. The structure should implement the Attackable interface. Obstacles can be created when the obstacle blueprint (#146) has been obtained.
Need to make to sure block the player from building obstables (and any other structure) on world boundaries or on top of other objects. (See #145, should have a canBuild() method)
Implement obstacle structure. The structure should implement the Attackable interface. Obstacles can be created when the obstacle blueprint (#146) has been obtained.
Need to make to sure block the player from building obstables (and any other structure) on world boundaries or on top of other objects. (See #145, should have a canBuild() method)