We want to implement an interesting damage system.
On every collision, the severity of the collision should be calculated from the magnitude of the impulse applied. This could be approximated by the change in momentum of the body. Based on the severity of the collision, a "catastrophic event" should be selected:
Flaps on one side stop working
Boost stops working
Only half thrust available
Engine stuck at half throttle
Engine stutters temporarily
Engine coupling weakens
Engine coupling fails completely
Rope disconnects
Driving through the pit stop area should remove all negative conditions from the pod.
We want to implement an interesting damage system. On every collision, the severity of the collision should be calculated from the magnitude of the impulse applied. This could be approximated by the change in momentum of the body. Based on the severity of the collision, a "catastrophic event" should be selected:
Driving through the pit stop area should remove all negative conditions from the pod.