Closed Moaaz10 closed 4 months ago
Sorry for the late response. MVE doesn't support this format. You can implement it in libs/mve/mesh_io_*
. Or you have to find another converter. MVE stores a bunch of per-vertex attributes (scale, color, etc.), so make sure it supports what you need.
Alright Thank you!
I need my files to have gltf/glb format. is there an option to change the format of the output? and if not do you know somewhere good to convert the files? (I am new to 3d modeling :) )