issues
search
simonoliver
/
InputSystemActionPrompts
Automatically set controller prompts in text and icons in your Unity game UI.
MIT License
83
stars
10
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add possibility to specify a fixed input settings for platforms.
#16
xick
closed
2 months ago
1
[FEATURE] Display Prompts Should Change Based On Runtime Key Re-bindings
#15
MiyMM
opened
7 months ago
0
Add rich text tags support inside <sprite>
#14
fralvarezz
closed
8 months ago
3
[FEATURE] Add eventListeners for the stick and/or mouse movement
#13
xalbertus
opened
9 months ago
2
[FEATURE] Add Kenneys Input Prompts
#12
simonoliver
opened
9 months ago
0
Feat: add a list of Custom Sprites for each devices. Add bool 'setNativeSize' in PromptImage
#11
xick
closed
11 months ago
2
Update method for detecting active device to include mouse movement and gamepad stick movement
#10
thsbrown
opened
1 year ago
3
Fix incompatible C# API in Unity 2020 and below
#9
kiraio-moe
closed
1 year ago
1
<Mouse>/delta missing from Keyboard&Mouse binding prompt entries
#6
lgarczyn
opened
1 year ago
2
Keyboard key icon is incorrect on non-US keyboards
#5
lgarczyn
opened
1 year ago
1
Feat: PromptText and PromptIcon should not attempt to display a prompt icon if one is not found.
#4
thsbrown
opened
1 year ago
1
Add PromptSpriteFormatter to settings to allow for universal formatting from PromptText
#3
thsbrown
closed
1 year ago
5
FEAT: Allow for modifying all output promptText with additional tmp rich text tags
#2
thsbrown
closed
1 year ago
1
FEAT: Support firing event when Bindings Change
#1
AnEmortalKid
opened
1 year ago
1