simontaylor81 / Syrup

Shader Rapid Prototyping
MIT License
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Sampler states are broken #16

Closed simontaylor81 closed 8 years ago

simontaylor81 commented 8 years ago

It's just setting the sampler state to the same slot as the texture, but that's not how it works in D3D11 -- sampler and texture are independent state that must be handled independently.

simontaylor81 commented 8 years ago

It's not particularly user friendly, but the fundamental brokeness is at least fixed now.

Fixed in 6b1cdbe