Closed simontaylor81 closed 8 years ago
It's just setting the sampler state to the same slot as the texture, but that's not how it works in D3D11 -- sampler and texture are independent state that must be handled independently.
It's not particularly user friendly, but the fundamental brokeness is at least fixed now.
Fixed in 6b1cdbe
It's just setting the sampler state to the same slot as the texture, but that's not how it works in D3D11 -- sampler and texture are independent state that must be handled independently.