Actual viewport side of things should be relatively simple, since swap chains are already owned by the render window with the device independent. Will need UI for adding new windows, and handling of user-created render targets, which currently only support a single view. Plus lots of plumbing, no doubt.
Actual viewport side of things should be relatively simple, since swap chains are already owned by the render window with the device independent. Will need UI for adding new windows, and handling of user-created render targets, which currently only support a single view. Plus lots of plumbing, no doubt.