These are thoughts that I had while integrating emg3d into SimPEG
[ ] General direction for receiver objects (currently it only supports x, y, z)
[ ] Line source implementation (I worked on this with @micmitch and @jcapriot, so we should bring that in) / the same implementation can be used for receivers.
[ ] Handling of complex data (currently, we assume the data are real-valued); this could save some time.
[ ] When addressing an adjoint operation, we use transpose, but this is needed to be Hermition (it works, but might be better to make change...)
These are thoughts that I had while integrating
emg3d
intoSimPEG