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simple64-netplay-server
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#16
Closed
loganmc10
closed
1 year ago
loganmc10
commented
1 year ago
[x] Lag should not report 255 when the count is bigger than the lead count (should probably be 0)
[x] Test/finish desync
[x] Make a function that checks if one uint32 is bigger than another
[x] Test settings sync
[x] Does the TCP server close when a player leaves? It shouldn't, needs to close at the same time as udp