Error
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4A4DB774]
at Inventory.Utility.IsValidLoadoutHolder (Verse.Pawn pawn) [0x00001] in <49fbc18154804f2e8f1171108c0b8c9a>:0
at Inventory.LoadoutComponent+d5.MoveNext () [0x0003c] in <49fbc18154804f2e8f1171108c0b8c9a>:0
at Verse.ThingWithComps+d35.MoveNext () [0x000f3] in :0
at Verse.Corpse+d__55.MoveNext () [0x0007a] in :0
at System.Collections.Generic.List1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable1[T] collection) [0x000db] in :0
at System.Collections.Generic.List1[T].AddRange (System.Collections.Generic.IEnumerable1[T] collection) [0x00000] in :0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x000d9] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 currentSelectable: null UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Log:ErrorOnce (string,int) RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable1
Throws the error but everything functions fine. It may be causing serious issues with larger lists though as the action UIs for dead pawns are missing.
[Mod list length: 6] Harmony [https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077] Core [https:// no link (local mod)] Royalty [Official DLC] [https:// no link (local mod)] Ideology [Official DLC] [https:// no link (local mod)] Biotech [Official DLC] [https:// no link (local mod)] Compositable Loadouts [https://steamcommunity.com/sharedfiles/filedetails/?id=2679126859]
Error System.NullReferenceException: Object reference not set to an instance of an object [Ref 4A4DB774] at Inventory.Utility.IsValidLoadoutHolder (Verse.Pawn pawn) [0x00001] in <49fbc18154804f2e8f1171108c0b8c9a>:0 at Inventory.LoadoutComponent+d5.MoveNext () [0x0003c] in <49fbc18154804f2e8f1171108c0b8c9a>:0
at Verse.ThingWithComps+d 35.MoveNext () [0x000f3] in :0
at Verse.Corpse+d__55.MoveNext () [0x0007a] in :0
at System.Collections.Generic.List:0
at System.Collections.Generic.List:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable
1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable
1[T] collection) [0x000db] in1[T].AddRange (System.Collections.Generic.IEnumerable
1[T] collection) [0x00000] in1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x000d9] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 currentSelectable: null UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Log:ErrorOnce (string,int) RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable
1Throws the error but everything functions fine. It may be causing serious issues with larger lists though as the action UIs for dead pawns are missing.