simplyWiri / Loadout-Compositing

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When assigning a batch of tags to Pawns, the tag's activation status is not copied over #87

Open JiaRG opened 4 months ago

JiaRG commented 4 months ago

When creating a tag and selecting an activation condition, then editing each Pawns loadouts, the tag's activation condition is not retained.

JiaRG commented 4 months ago

After looking at the code, I found that tag and LoadoutState are defined separately. Will they consider handling the above issues?

JiaRG commented 4 months ago

I also found a point that can be improved. Create two tags, one without activation conditions (worker tag) and the other with activation conditions (soldier tag). In both tags, there are different loadouts of the same apparel layer (like worker tag: backpack and soldier tag: BattleBanner). When the soldier tag is activated, the BattleBanner should overwrite the backpack set in the worker tag.

I found out how to do this. You need to adjust the priority of the tag. The higher priority will override the conflicting items. Drag the tag up or down to adjust the priority.

A useful link: https://steamcommunity.com/workshop/filedetails/discussion/2679126859/6081551521113481688/