Hi. So, i'm having this pesky problem i never had before. It's crashing at this point of the loading. I already red the issue #885 and followed ALL the instructions and still not working, but i just dont wanna give up. I love NWO mod, i've played before some time ago and i would enjoy playing.
I'm a modder too, i have some experience modding EU3 and Vicky2 and i have no idea of what's going on here. Here the system log
[systemsettings.cpp:184]: System memory (available/total): 996/1918 MB
[systemsettings.cpp:185]: Page file (available/total): 2050/4195 MB
[systemsettings.cpp:186]: Virtual memory (available/total): 1965/2047 MB
[systemsettings.cpp:203]: CPU speed: 2511 MHz
[systemsettings.cpp:211]: Number of processors: 2
[systemsettings.cpp:222]: CPU type: x86
[systemsettings.cpp:295]: OS: Windows 7 Service Pack 1 Build: 7601
[graphicssettings.cpp:132]: Graphic Adapters:
[graphicssettings.cpp:137]: 0: NVIDIA GeForce 6150SE nForce 430
[graphicssettings.cpp:154]: Checking for multi-sampling support:
[graphicssettings.cpp:165]: 2 samples supported.
[graphicssettings.cpp:165]: 4 samples supported.
[graphicssettings.cpp:180]: Using Adapter [0]:
[graphicssettings.cpp:186]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[graphicssettings.cpp:228]: Graphics device: NVIDIA GeForce 6150SE nForce 430
[graphicssettings.cpp:229]: Graphics driver: nvd3dum.dll
[graphicssettings.cpp:230]: Driver version: 9.18.13 build 908
[graphicssettings.cpp:248]:
Hi. So, i'm having this pesky problem i never had before. It's crashing at this point of the loading. I already red the issue #885 and followed ALL the instructions and still not working, but i just dont wanna give up. I love NWO mod, i've played before some time ago and i would enjoy playing.
I'm a modder too, i have some experience modding EU3 and Vicky2 and i have no idea of what's going on here. Here the system log
Dumping all gfx info: DeviceIdentifier: {D7B71E3E-4090-11CF-1470-F1221FC2C435} VendorId: 4318 DeviceId: 976 SubSysId: 50073640 Revision: 162 DriverVersion.HighPart: 589842 DriverVersion.LowPart: 852876
[graphicssettings.cpp:298]: Instancing supported. [graphicssettings.cpp:316]: Video memory amount: 1342MB [graphicssettings.cpp:319]: Support for T&L found. [graphicssettings.cpp:322]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:323]: MaxVertexBlendMatrices: 4 [graphicssettings.cpp:324]: MaxVertexBlendMatrixIndex: 8 [graphicssettings.cpp:326]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:327]: MaxTextureBlendStages: 8 [graphicssettings.cpp:328]: Support for Anisotropic filtering found. [graphicssettings.cpp:331]: Max Anisotropic filtering: 16 [graphicssettings.cpp:332]: Anisotropic filtering set to: 0 [graphicssettings.cpp:336]: Vertex Shader version: 3.0 [graphicssettings.cpp:341]: Pixel Shader version: 3.0 [main.cpp:383]: V2 Version Jun 3 2013 : 10:37:35 [main.cpp:454]: Blobing files [main.cpp:475]: Init Text Database [internationalizedtext.cpp:1237]: Create table [internationalizedtext.cpp:1239]: Create text database [main.cpp:477]: Text Database Done [main.cpp:505]: Creating application... [main.cpp:565]: Init Application... [eu3application.cpp:226]: Initialise Defines [eu3application.cpp:233]: App Init [eu3application.cpp:248]: App Init [eu3application.cpp:274]: Cursors Defines
[dxmusic.cpp:40]: Init Music [dxmusic.cpp:51]: Graph done. [dxmusic.cpp:62]: Control done. [dxmusic.cpp:73]: Seeker done [dxmusic.cpp:83]: Event done. [dxmusic.cpp:93]: Basic audio done. [dxmusic.cpp:95]: Music done. [DirectSound.cpp:37]: Init DirectSound [DirectSound.cpp:55]: Sound initialised with result 0 [DirectSound.cpp:65]: Coop Level Set. Result: 0 [DirectSound.cpp:88]: Sound Init Done [eu3application.cpp:351]: Initialise Graphics... [graphics.cpp:161]: Direct3D Created [graphicssettings.cpp:650]: Usable res: 1024 768 60 [graphicssettings.cpp:650]: Usable res: 1024 768 70 [graphicssettings.cpp:650]: Usable res: 1024 768 75 [graphicssettings.cpp:650]: Usable res: 1280 720 60 [graphicssettings.cpp:650]: Usable res: 1280 768 60 [graphicssettings.cpp:650]: Usable res: 1360 768 60 [graphics.cpp:272]: Not using multisampling. [graphics.cpp:292]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1360x768 [graphics.cpp:373]: Done creating device. [eu3application.cpp:353]: Graphics Done [eu3graphics.cpp:265]: Load text Loading Map-Sprites... [eu3graphics.cpp:265]: Load text Loading GUI Definitions... [eu3graphics.cpp:265]: Load text Loading Databases... [eu3graphics.cpp:265]: Load text Initialising Maplogic... [eu3graphics.cpp:265]: Load text Calculating paths... This may take several minutes. [eu3graphics.cpp:265]: Load text Loading Databases II... [eu3graphics.cpp:265]: Load text Loading History Files... [eu3graphics.cpp:265]: Load text Loading Events... [eu3graphics.cpp:265]: Load text Loading Sounds... [eu3graphics.cpp:265]: Load text Processing Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Processing Flags... [eu3graphics.cpp:265]: Load text Processing Flags... [eu3graphics.cpp:265]: Load text Processing Flags... [eu3graphics.cpp:265]: Load text Processing Flags... [eu3graphics.cpp:265]: Load text Processing Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Executing History [eu3graphics.cpp:265]: Load text Creating Checksum... [main.cpp:571]: Run Application... [frontend.cpp:430]: entering frontend... [eu3graphics.cpp:265]: Load text Loading Graphics... [frontend.cpp:468]: entering frontend...init map [eu3application.cpp:776]: initialise map [eu3graphics.cpp:265]: Load text Creating Province # [eu3graphics.cpp:265]: Load text Creating Borders... [provincemanager.cpp:1559]: Creating province data [eu3graphics.cpp:265]: Load text Creating Texts.... [eu3graphics.cpp:265]: Load text Creating Rivers... [eu3graphics.cpp:265]: Load text Creating the World... [provincemanager.cpp:1636]: Creating meshes [provincemanager.cpp:1689]: vertex declarations done [provincemanager.cpp:2112]: REcreating quads [eu3graphics.cpp:265]: Load text Creating texture for Quad 24 [provincemanager.cpp:2170]: writing quad mesh 24 [provincemanager.cpp:2170]: writing quad mesh 35 [provincemanager.cpp:2170]: writing quad mesh 101 [provincemanager.cpp:2170]: writing quad mesh 102 [provincemanager.cpp:2170]: writing quad mesh 104 [provincemanager.cpp:2170]: writing quad mesh 152 [provincemanager.cpp:2170]: writing quad mesh 179 [provincemanager.cpp:2170]: writing quad mesh 180 [provincemanager.cpp:2170]: writing quad mesh 232 [provincemanager.cpp:2170]: writing quad mesh 257 [provincemanager.cpp:2170]: writing quad mesh 258 [provincemanager.cpp:2170]: writing quad mesh 259 [provincemanager.cpp:2170]: writing quad mesh 304 [provincemanager.cpp:2170]: writing quad mesh 309 [provincemanager.cpp:2170]: writing quad mesh 310 [provincemanager.cpp:2170]: writing quad mesh 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