simsulla / nwomod

NWO mod for Victoria 2
http://simsulla.org/
MIT License
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Goods review #851

Closed simsulla closed 7 years ago

simsulla commented 7 years ago

This issue is a suggestion/discussion issue - not decided that we actually will change the current goods setup... connected with #846

The goods system in now is not realistic with regards to trade or pop needs. This should be reviewed. The idea is to select goods to map to the SITC goods types.

An overview of world trad 1992. image

Main SITC categories would be subdivided such that total number of goods roughly correlate to the current number, stacked as dependencies based on SITC complexity, as show below image

As seen the basic RGO's is a relatively small part of trade, and thus in value the goods/factory stack should be inverted i.e. factories produces more in amount than they need in rgo goods. This is not currently the case.

The graphics needs updating from the current; image

To be continued...

simsulla commented 7 years ago

Going to park this work--- so to remeber where we left of.

Each high end product should have one or two goods RGO or LEV1 and then for efficiency be dependent on oil, machinery etc.. To warrant a own goods at least 1992 >1.6% of world trade (including summing category minors).

For RGO/LEV use the complexity listing

Population types: life_needs - only RGO'salteveryday_needs/luxuary_needs exponential increas in ammount. airplanes, gold/dianlds only luxuary_needs.

We want to mod modern industry heavy tilt towards services (artisans/entrepreneurs) to be renamed services So artisans should produce simple services - need RGO only (20% of pop_need of services) and advanced services (need proportional of high-end goods - 80% of pop need of services). By tech industries get more efficient and "robotized" and productivity increases - explodes, so the number of workers in industries decrease and instead they have to work in services, were "productivity" is more limited.

New Goods SITC suggestion - WIP

SITC - Current goods - RGO Animal Fibers - Wool - RGO Fruit - Fruit - RGO Meet and eggs - Cattle - RGO Lether - TBD - RGO Coal - Coal - RGO Tobacco - Tobacco - RGO Precious stones -> diamonds(NEW) - RGO Misc argiculture - coffe/sugar - RGO MERGE Fish and seafood - fish - RGO Cotton, rice, soybeans and other - cotton/rice - RGO MERGE Tropical treecrops and flowers - tropical (NEW) - RGO Processed minerals - alluminium/(i.e bauxite zink lead) - RGO Cereals and vegitable oils - grain - RGO Oil - pretoleum - RGO Mining 6 (gold, copper, iron, alluminium (see processed minerals), nickel (from bauxite), uranium/other_methals (from other_methals) RGO

Milk & Cheese - TBD - LEV 1 Bear, Spritis & Ciggarets - ciggarets - LEV 1 (tobacco + ?) Agrochemicals - TBD - LEV1 (oil) Inorcanic salt and acids - inorganic_chemicals - LEV1 (oil) Petrochemicals - plastics - LEV1 (oil) Boilers - copper_wire transformers - LEV1 (copper + iron) Ships - ships - LEV2 (steel + electic gear) Home and office prodicts whatches art work - NEW - LEV2 (copper_wire + ?) Pulp and paper - paper - LEV1 (timber + oil) Textile and fibre 1 (textiles) - fabric - LEV1 (cotton and rice + oil) Metal products - steel - lev1 (iron + coal) Food processing - canned_food - LEV2 (plastics) Aircraft 1 - aeroplanes - LEV2 (copper_wire | plastics + aluminium) Other chemicals 2 - medicament + consumer_plastics - LEV1 (oil) NAN - finacial services - LEV3 (computers) Construction materials 3 (furniture, "building materials" (from iron. aluminium, copper)) + RGO timber Garments 4 (footware, outerwear, cloath) Chemical and healt realted products (lubricant oils - div instruments) 2 Electronics 7 (computers, cpu/microprocessors, vitvaror, sound, tv/video, optics, telephones) Machinery 6 (cars, vhicla parts, tires, motors, heating, machinery)

Current goods: small_arms weaponry ships aeroplanes

fish cattle wool fruit grain rice timber oil_seeds iron other_minerals copper bauxite coal gas petroleum rubber gold_silver sugar tea tobacco coffee cotton copper_wire fuel steel lumber

inorganic_chemicals fabric plastics paper glass machine_parts aluminium integrated_circuits clothes optics cigarettes footwear furniture beverages electric_gear pharmaceuticals computers telecommunications automobiles jewellery beverage_tobacco health furniture_houseware clothes_footwear canned_food cement heating_electricity transport communication education_rnd culture recreation financial_services credit

simsulla commented 7 years ago

For new RGO goods see #846

simsulla commented 7 years ago

Will close this as completed though a lot of balancing is not jet done.

simsulla commented 7 years ago

The fundamental idea is to mirror the NWO goods system to real world trade goods categorization. I.e. the SITC. For real world trade stats see the Observatory of Economic Complexity.

So the goods mapping looks as follows (colors correlates to those used in the OEC). image

The stack is simplified (and more shallow max lev3). At the top we have the end consumer (pops or military - yellow color), and below that industrial goods, and at the bottom RGOs. image