simsulla / nwomod

NWO mod for Victoria 2
http://simsulla.org/
MIT License
57 stars 69 forks source link

Crash on startup #885

Closed gsickk closed 7 years ago

gsickk commented 7 years ago

Hi! I'm experiencing a crash on startup while loading quad textures, how could I resolve this issue? I'm playing with the last version of the mod and the game and other mods do not give me this problem. Thanks

simsulla commented 7 years ago

Latest is that nwomod-1.12.zip? Have you cleared the cache?

gsickk commented 7 years ago

i have tried to reinstall the mod and clear the cache but it's the same. Yes it's the 1.12.

simsulla commented 7 years ago

When you reinstalled the mod, did you remove the old NWO directory?

gsickk commented 7 years ago

Yes i removed it from the mod folder and i copied and pasted again.

gsickk commented 7 years ago

Help? Still not working

simsulla commented 7 years ago

ok, Victoria 2 3.03 or 3.04 with nwomod-1.12 works If you

  1. Removed any old installation before installing the new one.
  2. Cleared the cache before starting the game. At what point (what is the last load text displayed?) do you see a CTD?
gsickk commented 7 years ago

Yes to both the things. I'm trying do all the things again in order. The last text displayed is "Creating texture for Quad 689".

simsulla commented 7 years ago

Hm... have no idea what is wrong. Could you post your system.txt in the logs folder under the cache folder. It contains info on your graphics card.

gsickk commented 7 years ago

[systemsettings.cpp:184]: System memory (available/total): 2005/3998 MB [systemsettings.cpp:185]: Page file (available/total): 5431/7996 MB [systemsettings.cpp:186]: Virtual memory (available/total): 3996/4095 MB [systemsettings.cpp:203]: CPU speed: 2094 MHz [systemsettings.cpp:211]: Number of processors: 2 [systemsettings.cpp:216]: CPU type: x64 [systemsettings.cpp:295]: OS: Windows 7 Service Pack 1 Build: 7601 [graphicssettings.cpp:132]: Graphic Adapters: [graphicssettings.cpp:137]: 0: Mobile Intel(R) 4 Series Express Chipset Family [graphicssettings.cpp:154]: Checking for multi-sampling support: [graphicssettings.cpp:180]: Using Adapter [0]: [graphicssettings.cpp:186]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [graphicssettings.cpp:228]: Graphics device: Mobile Intel(R) 4 Series Express Chipset Family [graphicssettings.cpp:229]: Graphics driver: igdumdx32.dll [graphicssettings.cpp:230]: Driver version: 8.15.10 build 1883 [graphicssettings.cpp:248]:

Dumping all gfx info: DeviceIdentifier: {D7B78E66-6902-11CF-D774-6310A7C2C535} VendorId: 32902 DeviceId: 10818 SubSysId: 812191804 Revision: 7 DriverVersion.HighPart: 524303 DriverVersion.LowPart: 657243

[graphicssettings.cpp:298]: Instancing supported. [graphicssettings.cpp:316]: Video memory amount: 1342MB [graphicssettings.cpp:319]: Support for T&L found. [graphicssettings.cpp:322]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:323]: MaxVertexBlendMatrices: 4 [graphicssettings.cpp:324]: MaxVertexBlendMatrixIndex: 8 [graphicssettings.cpp:326]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:327]: MaxTextureBlendStages: 8 [graphicssettings.cpp:328]: Support for Anisotropic filtering found. [graphicssettings.cpp:331]: Max Anisotropic filtering: 16 [graphicssettings.cpp:332]: Anisotropic filtering set to: 0 [graphicssettings.cpp:336]: Vertex Shader version: 3.0 [graphicssettings.cpp:341]: Pixel Shader version: 3.0 [main.cpp:400]: V2 Version Jan 4 2016 : 17:36:07 [main.cpp:471]: Blobing files [main.cpp:492]: Init Text Database [internationalizedtext.cpp:1237]: Create table [internationalizedtext.cpp:1239]: Create text database [main.cpp:494]: Text Database Done [main.cpp:522]: Creating application... [main.cpp:582]: Init Application... [eu3application.cpp:226]: Initialise Defines [eu3application.cpp:233]: App Init [eu3application.cpp:248]: App Init [eu3application.cpp:274]: Cursors Defines

[dxmusic.cpp:40]: Init Music [dxmusic.cpp:51]: Graph done. [dxmusic.cpp:62]: Control done. [dxmusic.cpp:73]: Seeker done [dxmusic.cpp:83]: Event done. [dxmusic.cpp:93]: Basic audio done. [dxmusic.cpp:95]: Music done. [DirectSound.cpp:37]: Init DirectSound [DirectSound.cpp:55]: Sound initialised with result 0 [DirectSound.cpp:65]: Coop Level Set. Result: 0 [DirectSound.cpp:88]: Sound Init Done [eu3application.cpp:351]: Initialise Graphics... [graphics.cpp:161]: Direct3D Created [graphicssettings.cpp:664]: Usable res: 1024 768 60 [graphicssettings.cpp:664]: Usable res: 1280 720 60 [graphicssettings.cpp:664]: Usable res: 1280 768 60 [graphicssettings.cpp:664]: Usable res: 1360 768 60 [graphicssettings.cpp:664]: Usable res: 1366 768 60 [graphics.cpp:279]: Not using multisampling. [graphics.cpp:302]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Borderless=yes Resolution=1366x768 [graphics.cpp:383]: Done creating device. [eu3application.cpp:353]: Graphics Done [eu3graphics.cpp:265]: Load text Loading Map-Sprites... [eu3graphics.cpp:265]: Load text Loading GUI Definitions... [eu3graphics.cpp:265]: Load text Loading Databases... [eu3graphics.cpp:265]: Load text Initialising Maplogic... [eu3graphics.cpp:265]: Load text Calculating paths... This may take several minutes. [eu3graphics.cpp:265]: Load text Loading Databases II... [eu3graphics.cpp:265]: Load text Loading History Files... [eu3graphics.cpp:265]: Load text Loading Events... [eu3graphics.cpp:265]: Load text Loading Sounds... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Loading Flags... [eu3graphics.cpp:265]: Load text Executing History [eu3graphics.cpp:265]: Load text Creating Checksum... [main.cpp:588]: Run Application... [frontend.cpp:430]: entering frontend... [eu3graphics.cpp:265]: Load text Loading Graphics... [frontend.cpp:468]: entering frontend...init map [eu3application.cpp:776]: initialise map [eu3graphics.cpp:265]: Load text Creating Province # [eu3graphics.cpp:265]: Load text Creating Borders... [provincemanager.cpp:1559]: Creating province data [eu3graphics.cpp:265]: Load text Creating Texts.... [eu3graphics.cpp:265]: Load text Creating Rivers... [eu3graphics.cpp:265]: Load text Creating the World... [provincemanager.cpp:1636]: Creating meshes [provincemanager.cpp:1689]: vertex declarations done [provincemanager.cpp:2112]: REcreating quads [eu3graphics.cpp:265]: Load text Creating texture for Quad 24 [provincemanager.cpp:2170]: writing quad mesh 24 [provincemanager.cpp:2170]: writing quad mesh 35 [provincemanager.cpp:2170]: writing quad mesh 101 [provincemanager.cpp:2170]: writing quad mesh 102 [provincemanager.cpp:2170]: writing quad mesh 104 [provincemanager.cpp:2170]: writing quad mesh 152 [provincemanager.cpp:2170]: writing quad mesh 179 [provincemanager.cpp:2170]: writing quad mesh 180 [provincemanager.cpp:2170]: writing quad mesh 232 [provincemanager.cpp:2170]: writing quad mesh 257 [provincemanager.cpp:2170]: writing quad mesh 258 [provincemanager.cpp:2170]: writing quad mesh 259 [provincemanager.cpp:2170]: writing quad mesh 304 [provincemanager.cpp:2170]: writing quad mesh 309 [provincemanager.cpp:2170]: writing quad mesh 310 [provincemanager.cpp:2170]: writing quad mesh 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gsickk commented 7 years ago

tried anything, maybe it's just an issue with my graphic card.