simsulla / nwomod

NWO mod for Victoria 2
http://simsulla.org/
MIT License
57 stars 69 forks source link

Graphical concerns #905

Open opportus opened 7 years ago

opportus commented 7 years ago

Hello @simsulla, a hat tip for your work and contributor's, I really enjoy this mod.

Though, I just can't deal with this new graphical map... I've seen you mention on another issue something like that Europe is not at the correct size on the original Victoria 2 map style. But the new map style you're using is of special kind, I mean that it makes you look at the world like through a "fish eye" lens. It's all the correct size on the equator longitude, but it flattens the world more and more as you go at top or at bottom of the map... So basically, nothing has the correct size also.

Furthermore, I'm not modder at all but I guess that the issue with the 3 canals + the ressources that are off-center of the provinces (displaying on the limit of other provinces) + naval units sometime displaying on land are all related to this new map?

Your mod is great but imo it should have stayed graphically more lean. It's maybe too ambitious to retouch this way so deeply the original graphical elements.

    • The map, mainly because it's matter of personal taste and requires a lot of not necessary additional work.
    • The graphical in game interface which looks like not perfectly clean and unachieved, maybe partly because there are some elements not moddable ? Actually I'd personnaly prefer the original classic interface.
    • And as a negligable point, I think the original country colors are better, for those that exists in the vanilla of course. I'm thinking for example to the USA, Canada and Mexico colors...

Just my 2 cents!

simsulla commented 7 years ago
  1. I am open to changing the projection. As long as it is a real world projection. Currently we use EPSG:4326. Suggest another and I'll look into it. The vanilla Vic2 is a fantasy projection. There are issues with the map (canal endings, black lakes), I will look into correcting those.
  2. Some work will be done on the graphics. Adding this issue to milestone 2.00. But not a reversal to vanilla Vic2. It is a modern time mod, and the graphics should have an aura of that - currently i am thinking clean bootstrap:ish.
opportus commented 7 years ago

Hi @simsulla.

I'd suggest the classic simple Mercator projection. It only exaggerates areas the most far from the equator, north and south poles, Antarctic and Greenland... I think its code is EPSG:3857, but please confirm. It's used by most map services like Google Maps and it's basically the projection type you'd expect to see in a video game.

Very happy to hear that the graphics will be improved!

samwoodzadrot commented 7 years ago

Please just return this map - https://raw.githubusercontent.com/wiki/simsulla/nwomod/NWO_start_dates_1992_europe.png

simsulla commented 7 years ago

laergor2345 4) The Metallic (HOI?) User HUD/Interface: Just a personal thing, but not a fan of the "old factory metallic" aesthetic. For longer games, I prefer softer, brighter tones I find more relaxing. The metallic color scheme makes me feel claustrophic/nervous for some reason, and the top bar bolded yellow text with shadow with a dark metallic background is actually pretty painful to the eyes too.

In general with the UI, especially buttons in Diplomacy and province Expansion, there are very poor contrast issues that make it difficult to tell which button is "enabled" vs. "disabled". I manually (and amateurishly) painted over the Diplomacy and Expansion buttons to make the "enabled" ones with bright contrast.

simsulla commented 7 years ago

The goal is to slowly move the mod collor setting and UI towards a Bootstrap Slate as theme color setting. image

James9883 commented 7 years ago

capture

This province seems to be bugged. Also why is Heligoland inland, instead of being on an Island?

simsulla commented 7 years ago

Heligoland post 1946 does not warrant being a province. In Vic2 it for historic reasons (Zanzibar treaty) warranted a province. Will fix the map. Thanks.