Open opportus opened 7 years ago
Hi @simsulla.
I'd suggest the classic simple Mercator projection. It only exaggerates areas the most far from the equator, north and south poles, Antarctic and Greenland... I think its code is EPSG:3857, but please confirm. It's used by most map services like Google Maps and it's basically the projection type you'd expect to see in a video game.
Very happy to hear that the graphics will be improved!
Please just return this map - https://raw.githubusercontent.com/wiki/simsulla/nwomod/NWO_start_dates_1992_europe.png
laergor2345 4) The Metallic (HOI?) User HUD/Interface: Just a personal thing, but not a fan of the "old factory metallic" aesthetic. For longer games, I prefer softer, brighter tones I find more relaxing. The metallic color scheme makes me feel claustrophic/nervous for some reason, and the top bar bolded yellow text with shadow with a dark metallic background is actually pretty painful to the eyes too.
In general with the UI, especially buttons in Diplomacy and province Expansion, there are very poor contrast issues that make it difficult to tell which button is "enabled" vs. "disabled". I manually (and amateurishly) painted over the Diplomacy and Expansion buttons to make the "enabled" ones with bright contrast.
The goal is to slowly move the mod collor setting and UI towards a Bootstrap Slate as theme color setting.
This province seems to be bugged. Also why is Heligoland inland, instead of being on an Island?
Heligoland post 1946 does not warrant being a province. In Vic2 it for historic reasons (Zanzibar treaty) warranted a province. Will fix the map. Thanks.
Hello @simsulla, a hat tip for your work and contributor's, I really enjoy this mod.
Though, I just can't deal with this new graphical map... I've seen you mention on another issue something like that Europe is not at the correct size on the original Victoria 2 map style. But the new map style you're using is of special kind, I mean that it makes you look at the world like through a "fish eye" lens. It's all the correct size on the equator longitude, but it flattens the world more and more as you go at top or at bottom of the map... So basically, nothing has the correct size also.
Furthermore, I'm not modder at all but I guess that the issue with the 3 canals + the ressources that are off-center of the provinces (displaying on the limit of other provinces) + naval units sometime displaying on land are all related to this new map?
Your mod is great but imo it should have stayed graphically more lean. It's maybe too ambitious to retouch this way so deeply the original graphical elements.
Just my 2 cents!